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	<id>https://zeldamods.org/wiki/AIDef:Action/BackStepToTargetPos/history?feed=atom</id>
	<title>AIDef:Action/BackStepToTargetPos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/BackStepToTargetPos/history?feed=atom"/>
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	<updated>2026-05-30T20:20:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/BackStepToTargetPos&amp;diff=2816&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/BackStepToTargetPos&amp;diff=2816&amp;oldid=prev"/>
		<updated>2018-10-14T17:57:23Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=BackStepToTargetPos&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StartAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EndAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 離れる (Priest_Boss_ShadowClone, 通常モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=離れる&lt;br /&gt;
|group_name=通常モード&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel_Senior, ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=ブレス&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel_Senior, 近距離槍戦闘開始) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=近距離槍戦闘開始&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel_Senior, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Lynel_Senior, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Lynel_Senior, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜弓 (Lynel_Senior, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜弓&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜弓 (Lynel_Senior, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜弓&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜刀 (Lynel_Senior, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜刀&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜刀 (Lynel_Senior, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜刀&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 離れる (Priest_Boss_Normal, 通常モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=離れる&lt;br /&gt;
|group_name=通常モード&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 離れる (Priest_Boss_ShadowClone_Real, 通常モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=離れる&lt;br /&gt;
|group_name=通常モード&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 離れる (Priest_Boss_ShadowClone_Real, 分身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=離れる&lt;br /&gt;
|group_name=分身&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel_Middle, ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=ブレス&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel_Middle, 近距離槍戦闘開始) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=近距離槍戦闘開始&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel_Middle, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Lynel_Middle, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Lynel_Middle, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜弓 (Lynel_Middle, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜弓&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜弓 (Lynel_Middle, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜弓&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜刀 (Lynel_Middle, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜刀&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜刀 (Lynel_Middle, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜刀&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel, ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=ブレス&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel, 近距離槍戦闘開始) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=近距離槍戦闘開始&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== バックステップ (Lynel, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=バックステップ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Lynel, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Lynel, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜弓 (Lynel, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜弓&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜弓 (Lynel, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜弓&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BackStepPreLand&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜刀 (Lynel, 危険回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜刀&lt;br /&gt;
|group_name=危険回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || False&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 抜刀 (Lynel, 脅威回避バックステップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=抜刀&lt;br /&gt;
|group_name=脅威回避バックステップ&lt;br /&gt;
|derived_from=BackStepToTargetPos&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpHeightFromHigherPos || True&lt;br /&gt;
|-&lt;br /&gt;
| StartAS || BackStepStart&lt;br /&gt;
|-&lt;br /&gt;
| LoopAS || BackStep&lt;br /&gt;
|-&lt;br /&gt;
| PreLandAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| EndAS || BattleBackStepEnd&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -29.9&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotRatio || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CheckRotEvent || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>