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	<id>https://zeldamods.org/wiki/AIDef:Action/AttackPartBind/history?feed=atom</id>
	<title>AIDef:Action/AttackPartBind - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/AttackPartBind/history?feed=atom"/>
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	<updated>2026-05-10T14:59:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AttackPartBind&amp;diff=2808&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AttackPartBind&amp;diff=2808&amp;oldid=prev"/>
		<updated>2018-10-14T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=AttackPartBind&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DynWeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 右腕フェイント攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕フェイント攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFeintRight&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕フェイント攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕フェイント攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFeintLeft&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackLeft&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRight&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕フェイント攻撃 (Guardian_Mini, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕フェイント攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFeintRight&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕フェイント攻撃 (Guardian_Mini, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕フェイント攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFeintLeft&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕攻撃 (Guardian_Mini, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackLeft&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Guardian_Mini, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=AttackPartBind&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRight&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoColRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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