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	<id>https://zeldamods.org/wiki/AIDef:Action/AttackJumpToTarget/history?feed=atom</id>
	<title>AIDef:Action/AttackJumpToTarget - Revision history</title>
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	<updated>2026-04-20T05:32:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AttackJumpToTarget&amp;diff=2807&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AttackJumpToTarget&amp;diff=2807&amp;oldid=prev"/>
		<updated>2018-10-14T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=AttackJumpToTarget&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LandAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 遠距離 (Lizalfos, 素手ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=素手ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos, 槍ジャンプ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=槍ジャンプ攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos, 擬態剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態剣戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Fire, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Fire, 槍ジャンプ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=槍ジャンプ攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Fire, 擬態剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態剣戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Fire, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos_Fire, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Electric, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Electric, 槍ジャンプ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=槍ジャンプ攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Electric, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos_Electric, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 湧出出現 (Lizalfos_Electric, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=湧出出現&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || AppearJumpStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || Jump&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Lizalfos_Bone, 素手ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=素手ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Bone, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Bone, 槍ジャンプ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=槍ジャンプ攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Bone, 擬態剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態剣戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Bone, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos_Bone, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Lizalfos_Senior, 素手ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=素手ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Lizalfos_Senior, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Lizalfos_Senior, 槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=槍攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Senior, 擬態剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態剣戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Senior, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos_Senior, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Lizalfos_Middle, 素手ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=素手ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Middle, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Middle, 槍ジャンプ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=槍ジャンプ攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Middle, 擬態剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態剣戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Middle, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos_Middle, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Ice, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Ice, 槍ジャンプ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=槍ジャンプ攻撃&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || True&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Ice, 擬態剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態剣戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Ice, 擬態素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=擬態素手戦闘&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中距離 (Lizalfos_Ice, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || JumpAttackStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || JumpAttack&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || -65.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 湧出出現 (Lizalfos_Ice, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=湧出出現&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=AttackJumpToTarget&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckNoChangeAS || False&lt;br /&gt;
|-&lt;br /&gt;
| PreJumpAS || AppearJumpStart&lt;br /&gt;
|-&lt;br /&gt;
| JumpAS || Jump&lt;br /&gt;
|-&lt;br /&gt;
| LandAS || JumpEnd&lt;br /&gt;
|-&lt;br /&gt;
| MaxSpeed || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| JumpHeight || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| JumpGravity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>