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	<id>https://zeldamods.org/wiki/AIDef:Action/AnimalNavMeshMove/history?feed=atom</id>
	<title>AIDef:Action/AnimalNavMeshMove - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/AnimalNavMeshMove/history?feed=atom"/>
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	<updated>2026-04-20T05:50:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AnimalNavMeshMove&amp;diff=2730&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AnimalNavMeshMove&amp;diff=2730&amp;oldid=prev"/>
		<updated>2018-10-14T17:57:05Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=AnimalNavMeshMove&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 移動 (ForestGiant_Middle, ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Middle, ナビ戦闘走行移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Middle, ナビ追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ追跡&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Middle, プレイヤー追跡移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー追跡移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || False&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Middle, 水上帰還ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=水上帰還ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Senior, ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Senior, ナビ戦闘走行移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Senior, ナビ追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ追跡&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Senior, プレイヤー追跡移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー追跡移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || False&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant_Senior, 水上帰還ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=水上帰還ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant, ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant, ナビ戦闘走行移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant, ナビ追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ追跡&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant, プレイヤー追跡移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー追跡移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || False&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ForestGiant, 水上帰還ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=水上帰還ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ジャンプ (Lynel_Senior, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ジャンプ&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel_Senior, ナビ戦闘走行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel_Senior, ナビ諦め移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ諦め移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel_Senior, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき (Lynel_Senior, 遠距離観察) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき&lt;br /&gt;
|group_name=遠距離観察&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ジャンプ (Lynel_Middle, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ジャンプ&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel_Middle, ナビ戦闘走行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel_Middle, ナビ諦め移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ諦め移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel_Middle, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき (Lynel_Middle, 遠距離観察) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき&lt;br /&gt;
|group_name=遠距離観察&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ジャンプ (Lynel, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ジャンプ&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel, ナビ戦闘走行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel, ナビ諦め移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ諦め移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lynel, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき (Lynel, 遠距離観察) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき&lt;br /&gt;
|group_name=遠距離観察&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (StalForestGiant, ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 1&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (StalForestGiant, ナビ戦闘走行移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (StalForestGiant, ナビ追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ追跡&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (StalForestGiant, プレイヤー追跡移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー追跡移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 2&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || False&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (StalForestGiant, 水上帰還ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=水上帰還ナビ移動&lt;br /&gt;
|derived_from=AnimalNavMeshMove&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MinUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| MaxUseGear || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnMode || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinGearAtAutoGearDown || 1&lt;br /&gt;
|-&lt;br /&gt;
| HasToDecelerateNearGoal || True&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistanceTolerance || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| WaitUntilPathSucceeded || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>