<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/AnimalFreeze/history?feed=atom</id>
	<title>AIDef:Action/AnimalFreeze - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/AnimalFreeze/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/AnimalFreeze/history"/>
	<updated>2026-04-20T05:53:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AnimalFreeze&amp;diff=2726&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AnimalFreeze&amp;diff=2726&amp;oldid=prev"/>
		<updated>2018-10-14T17:57:03Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=AnimalFreeze&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsEnableThrowOffAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子０ (Rabbit, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Rabbit, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Rabbit, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Animal_Horse_A, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Animal_Horse_A&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Pigeon, 空中死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=空中死亡_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Pigeon, 通常死亡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=通常死亡&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Pigeon, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Boar, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Boar, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Boar, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Deer, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Deer, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Deer, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Lynel_Senior, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Dog, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Dog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Sunazarashi, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Sunazarashi, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Sunazarashi, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Kokko, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Kokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Fox, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Fox, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Fox, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Sunazarashi_B, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Sunazarashi_B&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Squirrel, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Squirrel, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Squirrel, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Lynel_Middle, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (LittleBird, 空中死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=空中死亡_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (LittleBird, 通常死亡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=通常死亡&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (LittleBird, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (DomesticAnimalWait, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=DomesticAnimalWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (SunazarashiSP_C, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=SunazarashiSP_C&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (KakarikoKokko, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=KakarikoKokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Duck, 空中死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=空中死亡_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Duck&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Duck, 通常死亡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=通常死亡&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Duck&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Duck, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Duck&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Wolf, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Wolf, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Wolf, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Lynel, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Hawk, 空中死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=空中死亡_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Hawk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Hawk, 通常死亡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=通常死亡&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Hawk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Hawk, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Hawk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Deer_MiniGame, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Deer_MiniGame, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Deer_MiniGame, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Bear, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Bear, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Bear, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (DomesticAnimal, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=DomesticAnimal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (SunazarashiSP, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (SunazarashiSP, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (SunazarashiSP, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Boar_MiniGame, 水上_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水上_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Boar_MiniGame, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Boar_MiniGame, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Heron, 空中死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=空中死亡_0&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Heron, 通常死亡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=通常死亡&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 凍結 (Heron, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=凍結&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=AnimalFreeze&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PauseDelayFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowOffAttackRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| CanRiddenWhenLeave || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>