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	<id>https://zeldamods.org/wiki/AIDef:Action/AnimalFollow/history?feed=atom</id>
	<title>AIDef:Action/AnimalFollow - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/AnimalFollow/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/AnimalFollow/history"/>
	<updated>2026-04-20T05:52:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AnimalFollow&amp;diff=2725&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/AnimalFollow&amp;diff=2725&amp;oldid=prev"/>
		<updated>2018-10-14T17:57:02Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=AnimalFollow&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 追跡 (Lynel_Senior, 弓追跡戦闘移動下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=弓追跡戦闘移動下半身&lt;br /&gt;
|derived_from=AnimalFollow&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || 24.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || False&lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || False&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 内側 (Lynel_Senior, 下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=内側&lt;br /&gt;
|group_name=下半身&lt;br /&gt;
|derived_from=AnimalFollow&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || 24.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || False&lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || False&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lynel_Middle, 弓追跡戦闘移動下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=弓追跡戦闘移動下半身&lt;br /&gt;
|derived_from=AnimalFollow&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || 24.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || False&lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || False&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 内側 (Lynel_Middle, 下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=内側&lt;br /&gt;
|group_name=下半身&lt;br /&gt;
|derived_from=AnimalFollow&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || 24.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || False&lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || False&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lynel, 弓追跡戦闘移動下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=弓追跡戦闘移動下半身&lt;br /&gt;
|derived_from=AnimalFollow&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || 24.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || False&lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || False&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 内側 (Lynel, 下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=内側&lt;br /&gt;
|group_name=下半身&lt;br /&gt;
|derived_from=AnimalFollow&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 1&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceToLeader || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear1DistanceToLeader || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear2DistanceToLeader || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| Gear3DistanceToLeader || 24.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceFactorAtGearDown || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreaseDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WaitDistanceIncreasePerFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CanUseHorseGearInput || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAutoGearDownEnabled || True&lt;br /&gt;
|-&lt;br /&gt;
| AutoStopAndTurnDistance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAtAutoStop || False&lt;br /&gt;
|-&lt;br /&gt;
| UseMinRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| DesiredDirAngleDeltaSecMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || False&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| NavMeshCharacterRadiusScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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