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	<id>https://zeldamods.org/wiki/AIDef:AI/WaitNearTarget/history?feed=atom</id>
	<title>AIDef:AI/WaitNearTarget - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/WaitNearTarget/history?feed=atom"/>
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	<updated>2026-04-09T22:43:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/WaitNearTarget&amp;diff=6226&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/WaitNearTarget&amp;diff=6226&amp;oldid=prev"/>
		<updated>2018-10-14T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=WaitNearTarget&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 近づき || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 行動 (ForestGiant_Middle, 互いに泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=互いに泳ぎ&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘準備 (ForestGiant_Middle, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘準備&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 14.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== プレイヤ上空 (ZoraHeroRelicBattle, 騎乗待ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=プレイヤ上空&lt;br /&gt;
|group_name=騎乗待ち&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== プレイヤ水中 (ZoraHeroRelicBattle, 騎乗待ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=プレイヤ水中&lt;br /&gt;
|group_name=騎乗待ち&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ZoraHeroRelicBattle, プレイヤ上空移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=プレイヤ上空移動&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ZoraHeroRelicBattle, プレイヤ水中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=プレイヤ水中&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (ForestGiant_Senior, 互いに泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=互いに泳ぎ&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘準備 (ForestGiant_Senior, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘準備&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 14.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (ForestGiant, 互いに泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=互いに泳ぎ&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘準備 (ForestGiant, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘準備&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 14.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (StalForestGiant, 互いに泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=互いに泳ぎ&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘準備 (StalForestGiant, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘準備&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=WaitNearTarget&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StartCloseDistOffset || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistOffset || 14.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachableForClose || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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