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	<id>https://zeldamods.org/wiki/AIDef:AI/TargetStateSelect/history?feed=atom</id>
	<title>AIDef:AI/TargetStateSelect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/TargetStateSelect/history?feed=atom"/>
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	<updated>2026-04-09T19:34:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetStateSelect&amp;diff=6182&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetStateSelect&amp;diff=6182&amp;oldid=prev"/>
		<updated>2018-10-14T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=TargetStateSelect&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 対象泳ぎ || &lt;br /&gt;
|-&lt;br /&gt;
| 対象通常 || &lt;br /&gt;
|-&lt;br /&gt;
| 対象騎乗 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 遠隔武器 (Stal_Bokoblin_Junior_Body, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠隔武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Stal_Bokoblin_Junior_Body, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Stal_Bokoblin_Junior_Body, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Stal_Bokoblin_Junior_Body, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 素手 (Stal_Bokoblin_Junior_Body, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 未撃破 (Octarock_Forest, 地上隠れプレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=未撃破&lt;br /&gt;
|group_name=地上隠れプレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 水上 (ForestGiant_Middle, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠隔武器 (Bokoblin_Red, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠隔武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Red, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Red, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Red, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 素手 (Bokoblin_Red, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 水上 (ForestGiant_Senior, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 水上 (ForestGiant, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 剣盾装備 (Lynel_Senior, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=剣盾装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 剣装備 (Lynel_Senior, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=剣装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 槍装備 (Lynel_Senior, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=槍装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 大剣装備 (Lynel_Senior, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=大剣装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Fire, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Fire, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Fire, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠隔武器 (Bokoblin_Senior, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠隔武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Senior, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Senior, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Senior, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 素手 (Bokoblin_Senior, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠隔武器 (Bokoblin_Rapid, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠隔武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Rapid, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Rapid, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Bokoblin_Rapid, 騎乗発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=騎乗発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 素手 (Bokoblin_Rapid, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Electric, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Electric, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Electric, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Moriblin_Senior, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 剣盾装備 (Lynel_Middle, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=剣盾装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 剣装備 (Lynel_Middle, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=剣装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 槍装備 (Lynel_Middle, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=槍装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 大剣装備 (Lynel_Middle, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=大剣装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 未撃破 (Keese, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=未撃破&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Bone, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Bone, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Bone, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Moriblin_Blue, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Stal_Moriblin_Bone, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 未撃破 (Octarock_Snow, 地上隠れプレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=未撃破&lt;br /&gt;
|group_name=地上隠れプレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 剣盾装備 (Lynel, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=剣盾装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 剣装備 (Lynel, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=剣装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 槍装備 (Lynel, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=槍装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 大剣装備 (Lynel, 戦闘モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=大剣装備&lt;br /&gt;
|group_name=戦闘モード&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 水上 (StalForestGiant, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Senior, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Senior, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Senior, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Middle, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Middle, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Middle, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Ice, プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=プレイヤー発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Ice, 獲物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=獲物発見&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近接武器 (Lizalfos_Ice, 擬態中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=擬態中&lt;br /&gt;
|derived_from=TargetStateSelect&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>