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	<id>https://zeldamods.org/wiki/AIDef:AI/TargetRangeSelect/history?feed=atom</id>
	<title>AIDef:AI/TargetRangeSelect - Revision history</title>
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	<updated>2026-04-09T19:34:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetRangeSelect&amp;diff=6180&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetRangeSelect&amp;diff=6180&amp;oldid=prev"/>
		<updated>2018-10-14T18:12:01Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=TargetRangeSelect&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FarDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 近距離 || &lt;br /&gt;
|-&lt;br /&gt;
| 遠距離 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 見まわす (Stal_Bokoblin_Junior_Body, 対象騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=見まわす&lt;br /&gt;
|group_name=対象騎乗&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== プレイヤー生存 (Assassin_Senior, リアクション復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=プレイヤー生存&lt;br /&gt;
|group_name=リアクション復帰&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (ForestGiant_Middle, 素手攻撃射程チェック) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=素手攻撃射程チェック&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接攻撃 (ForestGiant_Middle, 投石戦闘ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接攻撃&lt;br /&gt;
|group_name=投石戦闘ヒップドロップ&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (ForestGiant_Middle, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (ForestGiant_Middle, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (ForestGiant_Middle, 騎乗素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=騎乗素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 見まわす (Bokoblin_Red, 対象騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=見まわす&lt;br /&gt;
|group_name=対象騎乗&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (ForestGiant_Senior, 素手攻撃射程チェック) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=素手攻撃射程チェック&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接攻撃 (ForestGiant_Senior, 投石戦闘ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接攻撃&lt;br /&gt;
|group_name=投石戦闘ヒップドロップ&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (ForestGiant_Senior, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (ForestGiant_Senior, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (ForestGiant_Senior, 騎乗素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=騎乗素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Middle, 魔法攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=魔法攻撃&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 魔法攻撃 (Assassin_Middle, 通常戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=魔法攻撃&lt;br /&gt;
|group_name=通常戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 14.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (ForestGiant, 素手攻撃射程チェック) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=素手攻撃射程チェック&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接攻撃 (ForestGiant, 投石戦闘ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接攻撃&lt;br /&gt;
|group_name=投石戦闘ヒップドロップ&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (ForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (ForestGiant, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (ForestGiant, 騎乗素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=騎乗素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 見まわす (Bokoblin_Senior, 対象騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=見まわす&lt;br /&gt;
|group_name=対象騎乗&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 見まわす (Bokoblin_Rapid, 対象騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=見まわす&lt;br /&gt;
|group_name=対象騎乗&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (GanonBeast, 角度外) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=角度外&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (GanonBeast, 待機_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=待機_0&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 350.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (GanonBeast, チャージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=チャージ&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Octarock_Sand, 擬態待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=擬態待機&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Octarock_Sand&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回避の試練Ｈ (Guardian_Mini_Practice, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回避の試練Ｈ&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回避の試練Ｖ (Guardian_Mini_Practice, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回避の試練Ｖ&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 集中の試練 (Guardian_Mini_Practice, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=集中の試練&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 盾はじきの試練 (Guardian_Mini_Practice, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=盾はじきの試練&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || True&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (StalForestGiant, 素手攻撃射程チェック) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=素手攻撃射程チェック&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接攻撃 (StalForestGiant, 投石戦闘ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接攻撃&lt;br /&gt;
|group_name=投石戦闘ヒップドロップ&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (StalForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (StalForestGiant, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (StalForestGiant, 騎乗素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=騎乗素手戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 以後 (Assassin_Junior_Shooter, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=以後&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 以前 (Assassin_Junior_Shooter, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=以前&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 35.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Ice, ケミカル攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=ケミカル攻撃&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Ice, レンジ外) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ外&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Ice, ケミカル戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ケミカル戦闘&lt;br /&gt;
|derived_from=TargetRangeSelect&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsXZOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSelectEveryFrame || False&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>