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	<id>https://zeldamods.org/wiki/AIDef:AI/TargetPosOffsetFromMyPos/history?feed=atom</id>
	<title>AIDef:AI/TargetPosOffsetFromMyPos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/TargetPosOffsetFromMyPos/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/TargetPosOffsetFromMyPos/history"/>
	<updated>2026-04-09T19:35:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetPosOffsetFromMyPos&amp;diff=6175&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetPosOffsetFromMyPos&amp;diff=6175&amp;oldid=prev"/>
		<updated>2018-10-14T18:12:00Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=TargetPosOffsetFromMyPos&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Offset || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dir || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SideDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 行動 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 遠距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し槍戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し大剣戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Bokoblin_Red, ナビメッシュ無し槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し槍戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Bokoblin_Red, ナビメッシュ無し大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し大剣戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Bokoblin_Red, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Middle, 攻撃後逃走ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=攻撃後逃走ワープ&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || -1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Bokoblin_Senior, ナビメッシュ無し槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し槍戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Bokoblin_Senior, ナビメッシュ無し大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し大剣戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Bokoblin_Senior, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Bokoblin_Rapid, ナビメッシュ無し槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し槍戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Bokoblin_Rapid, ナビメッシュ無し大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し大剣戦闘&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Bokoblin_Rapid, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -3.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Moriblin_Senior, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -6.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Moriblin_Blue, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -6.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Stal_Moriblin_Bone, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=TargetPosOffsetFromMyPos&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Offset || -6.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Dir || 1&lt;br /&gt;
|-&lt;br /&gt;
| SideDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRandSide || True&lt;br /&gt;
|-&lt;br /&gt;
| OnEnterOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>