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	<id>https://zeldamods.org/wiki/AIDef:AI/TargetDistanceSelect/history?feed=atom</id>
	<title>AIDef:AI/TargetDistanceSelect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/TargetDistanceSelect/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/TargetDistanceSelect/history"/>
	<updated>2026-04-09T19:35:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetDistanceSelect&amp;diff=6148&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/TargetDistanceSelect&amp;diff=6148&amp;oldid=prev"/>
		<updated>2018-10-14T18:11:54Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=TargetDistanceSelect&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 内側 || &lt;br /&gt;
|-&lt;br /&gt;
| 外側 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 通常行動 (WolfLink, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 突進 (WolfLink, 攻撃_CHAIN) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=突進&lt;br /&gt;
|group_name=攻撃_CHAIN&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 下半身 (Lynel_Senior, 弓戦闘近接武器持ち替え下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=下半身&lt;br /&gt;
|group_name=弓戦闘近接武器持ち替え下半身&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Sandworm, 音反応) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音反応&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Sandworm, 音反応) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=音反応&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 下半身 (Lynel_Middle, 弓戦闘近接武器持ち替え下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=下半身&lt;br /&gt;
|group_name=弓戦闘近接武器持ち替え下半身&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Enemy_SandwormR, 音反応) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音反応&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Enemy_SandwormR, 音反応) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=音反応&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Wolf, 通常行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=通常行動&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 突進 (Wolf, 攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=突進&lt;br /&gt;
|group_name=攻撃&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 下半身 (Lynel, 弓戦闘近接武器持ち替え下半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=下半身&lt;br /&gt;
|group_name=弓戦闘近接武器持ち替え下半身&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Fish, 通常行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=通常行動&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Fish&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 1.25&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Bear, 通常行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=通常行動&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 突進 (Bear, 攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=突進&lt;br /&gt;
|group_name=攻撃&lt;br /&gt;
|derived_from=TargetDistanceSelect&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BoundaryDistance || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| OverlapDistance || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateTarget || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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