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	<id>https://zeldamods.org/wiki/AIDef:AI/SubsAngleSelect/history?feed=atom</id>
	<title>AIDef:AI/SubsAngleSelect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/SubsAngleSelect/history?feed=atom"/>
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	<updated>2026-04-09T19:36:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SubsAngleSelect&amp;diff=6103&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SubsAngleSelect&amp;diff=6103&amp;oldid=prev"/>
		<updated>2018-10-14T18:11:47Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SubsAngleSelect&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 角度差大 || &lt;br /&gt;
|-&lt;br /&gt;
| 角度差小 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 回転 (Priest_Boss_ShadowClone, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Priest_Boss_ShadowClone, 待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=待機&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Assassin_Senior, 行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=行動_0&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || False&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Assassin_Senior, デモ用位置補正1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=デモ用位置補正1&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || False&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Assassin_Senior, 近距離_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=近距離_0&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || False&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Enemy_Golem_Fire_R, 両腕レンジ内攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=両腕レンジ内攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Assassin_Middle_Azito, 見張り) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=見張り&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 2.61799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Assassin_Middle, 戦闘待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=戦闘待機&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 2.61799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Assassin_Middle, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Assassin_Middle, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 2.61799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 気づき (Lynel_Senior, 視界気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=気づき&lt;br /&gt;
|group_name=視界気づき&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel_Senior, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (Golem_Senior, 両腕レンジ内攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=両腕レンジ内攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Priest_Boss_Normal, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Priest_Boss_Normal, 待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=待機&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Golem_Little, 近接戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=近接戦闘攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Golem_Little, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (GanonBeast, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Priest_Boss_ShadowClone_Real, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Priest_Boss_ShadowClone_Real, 待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=待機&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Golem_Middle, 近接戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=近接戦闘攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Assassin_Junior, 戦闘待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=戦闘待機&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Assassin_Junior, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 気づき (Lynel_Middle, 視界気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=気づき&lt;br /&gt;
|group_name=視界気づき&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel_Middle, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 回転 (Assassin_Middle_Azito_DLC, 見張り) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=回転&lt;br /&gt;
|group_name=見張り&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 2.61799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 気づき (Lynel, 視界気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=気づき&lt;br /&gt;
|group_name=視界気づき&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Golem_Little_Ice, 近接戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=近接戦闘攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Golem_Little_Ice, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Golem, 近接戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=近接戦闘攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Golem_Little_Fire, 近接戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=近接戦闘攻撃&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Golem_Little_Fire, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=SubsAngleSelect&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SubsAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnce || True&lt;br /&gt;
|-&lt;br /&gt;
| YRotOnly || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>