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	<id>https://zeldamods.org/wiki/AIDef:AI/SiteBossSpearAttackRoot/history?feed=atom</id>
	<title>AIDef:AI/SiteBossSpearAttackRoot - Revision history</title>
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	<updated>2026-04-09T16:42:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SiteBossSpearAttackRoot&amp;diff=6053&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SiteBossSpearAttackRoot&amp;diff=6053&amp;oldid=prev"/>
		<updated>2018-10-14T18:11:38Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SiteBossSpearAttackRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackPatternFixed || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| なぎ払い || &lt;br /&gt;
|-&lt;br /&gt;
| ビーム攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 槍壊れ待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 槍復活 || &lt;br /&gt;
|-&lt;br /&gt;
| 槍投げ || &lt;br /&gt;
|-&lt;br /&gt;
| 氷弾攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 真下攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 突き || &lt;br /&gt;
|-&lt;br /&gt;
| 逃走ワープ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== パターン0 (SiteBossSpear, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン0&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 23.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || False&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 60&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 30&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン1 (SiteBossSpear, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン1&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 100&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン2 (SiteBossSpear, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン2&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 100&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン3 (SiteBossSpear, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン3&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 10&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 90&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン0 (SiteBossSpearCastle, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン0&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || False&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 20&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=-2.0, z=8.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン1 (SiteBossSpearCastle, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン1&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 100&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=-2.0, z=8.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン2 (SiteBossSpearCastle, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン2&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 100&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=-2.0, z=8.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン3 (SiteBossSpearCastle, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン3&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 10&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 90&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=-2.0, z=8.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン0 (SiteBossSpearR, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン0&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 23.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || False&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 60&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 30&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン1 (SiteBossSpearR, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン1&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 100&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン2 (SiteBossSpearR, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン2&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 100&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== パターン3 (SiteBossSpearR, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=パターン3&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossSpearAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ReturnWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| BeamPatternChangeHP || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FarDistanceAttackRange || 21.0&lt;br /&gt;
|-&lt;br /&gt;
| NearDistanceAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| VerticalAttackRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| OnIceBlockHeight || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsBowAimedCounterOn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIceBulletOn || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrowSpearRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| BeamRate || 10&lt;br /&gt;
|-&lt;br /&gt;
| IceBulletRate || 90&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtFar || 0&lt;br /&gt;
|-&lt;br /&gt;
| SweepRateAtNear || 0&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorFirstSuffix || _DemoDestination&lt;br /&gt;
|-&lt;br /&gt;
| WarpAnchorAfterSuffix || _Destination&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>