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	<id>https://zeldamods.org/wiki/AIDef:AI/SiteBossPierceBulletAttack/history?feed=atom</id>
	<title>AIDef:AI/SiteBossPierceBulletAttack - Revision history</title>
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	<updated>2026-04-09T16:41:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SiteBossPierceBulletAttack&amp;diff=6046&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SiteBossPierceBulletAttack&amp;diff=6046&amp;oldid=prev"/>
		<updated>2018-10-14T18:11:37Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SiteBossPierceBulletAttack&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ArrowNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HoldTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| InitHoldTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ArrowName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsFinishAtNoDevice || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreCancelAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidLifeRate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidCountMax || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqAvoidRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidDistRand || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCount || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCountRand || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UpDownAvoidRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsKeepDistance || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TrigEventAtHold || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleLR || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleUD || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCancelAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 回避 || &lt;br /&gt;
|-&lt;br /&gt;
| 子機発射 || &lt;br /&gt;
|-&lt;br /&gt;
| 弾発射 || &lt;br /&gt;
|-&lt;br /&gt;
| 準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 溜め || &lt;br /&gt;
|-&lt;br /&gt;
| 終了 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 疾風弾 (SiteBossBow, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=疾風弾&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossPierceBulletAttack&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ArrowNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| HoldTime || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| InitHoldTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ArrowName || SiteBossGaleArrow&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishAtNoDevice || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreCancelAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 4&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidLifeRate || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidCountMax || 3&lt;br /&gt;
|-&lt;br /&gt;
| AvoidAngle || 0.122173&lt;br /&gt;
|-&lt;br /&gt;
| AvoidDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SeqAvoidRate || 40&lt;br /&gt;
|-&lt;br /&gt;
| AvoidDistRand || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCountRand || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UpDownAvoidRate || 75&lt;br /&gt;
|-&lt;br /&gt;
| IsKeepDistance || False&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| TrigEventAtHold || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleLR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleUD || 0.0698132&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 疾風弾 (SiteBossBowCastle, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=疾風弾&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossPierceBulletAttack&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ArrowNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| HoldTime || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| InitHoldTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ArrowName || SiteBossGaleArrow&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishAtNoDevice || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreCancelAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 4&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidLifeRate || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidCountMax || 3&lt;br /&gt;
|-&lt;br /&gt;
| AvoidAngle || 0.122173&lt;br /&gt;
|-&lt;br /&gt;
| AvoidDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SeqAvoidRate || 40&lt;br /&gt;
|-&lt;br /&gt;
| AvoidDistRand || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCountRand || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=14.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UpDownAvoidRate || 75&lt;br /&gt;
|-&lt;br /&gt;
| IsKeepDistance || False&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| TrigEventAtHold || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleLR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleUD || 0.0698132&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 疾風弾 (SiteBossBowR, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=疾風弾&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=SiteBossPierceBulletAttack&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ArrowNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| HoldTime || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| InitHoldTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ArrowName || SiteBossGaleArrow&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishAtNoDevice || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreCancelAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 4&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidLifeRate || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidCountMax || 3&lt;br /&gt;
|-&lt;br /&gt;
| AvoidAngle || 0.122173&lt;br /&gt;
|-&lt;br /&gt;
| AvoidDist || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SeqAvoidRate || 40&lt;br /&gt;
|-&lt;br /&gt;
| AvoidDistRand || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCount || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidWaitCountRand || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UpDownAvoidRate || 75&lt;br /&gt;
|-&lt;br /&gt;
| IsKeepDistance || False&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| TrigEventAtHold || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleLR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| SpineControlOffsetAngleUD || 0.0698132&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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