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	<id>https://zeldamods.org/wiki/AIDef:AI/SiteBossIceSplinterRoot/history?feed=atom</id>
	<title>AIDef:AI/SiteBossIceSplinterRoot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/SiteBossIceSplinterRoot/history?feed=atom"/>
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	<updated>2026-04-09T16:39:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SiteBossIceSplinterRoot&amp;diff=6040&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SiteBossIceSplinterRoot&amp;diff=6040&amp;oldid=prev"/>
		<updated>2018-10-14T18:11:36Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SiteBossIceSplinterRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Count || Int || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ScaleTime || Float || 1.0 || &lt;br /&gt;
|-&lt;br /&gt;
| Range || Float || 5.0 || &lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || Int || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkRadiusMax || Float || 15.0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName0 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset0 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset1 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset2 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReflectAtkPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset3 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset4 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset5 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset6 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset7 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindOffset8 || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseAngleMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseParentNode || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeedAtHit || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeedAtFall || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceDelete || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ExplosionTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseAngleLimit || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAdjustHeight || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSetParentSystemGroupHandler || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReflectSpeedRate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSetBindSpeed || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreObject || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 反射後爆発 || &lt;br /&gt;
|-&lt;br /&gt;
| 強制消滅 || &lt;br /&gt;
|-&lt;br /&gt;
| 所持 || &lt;br /&gt;
|-&lt;br /&gt;
| 爆発 || &lt;br /&gt;
|-&lt;br /&gt;
| 生成待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 発射 || &lt;br /&gt;
|-&lt;br /&gt;
| 自然消滅 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== Root (SiteBossSpearIceSplinter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SiteBossIceSplinterRoot&lt;br /&gt;
|aiprog=SiteBossSpearIceSplinter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName0 || Root&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName1 || Root&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset0 || Vec3(x=0.0, y=5.0, z=7.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset1 || Vec3(x=-8.0, y=6.0, z=2.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset2 || Vec3(x=8.0, y=6.0, z=2.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReflectAtkPower || 50&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset3 || Vec3(x=0.0, y=6.0, z=6.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset4 || Vec3(x=8.0, y=6.0, z=6.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset5 || Vec3(x=-8.0, y=6.0, z=6.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset6 || Vec3(x=4.0, y=6.0, z=3.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset7 || Vec3(x=-4.0, y=6.0, z=3.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset8 || Vec3(x=0.0, y=6.0, z=6.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseAngleMin || 0.0174533&lt;br /&gt;
|-&lt;br /&gt;
| ChaseParentNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeed || 0.075&lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeedAtHit || Vec3(x=0.0, y=0.41887903213500977, z=0.41887903213500977)&lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeedAtFall || Vec3(x=0.0, y=0.01745329238474369, z=0.06981316953897476)&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDelete || True&lt;br /&gt;
|-&lt;br /&gt;
| ExplosionTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseAngleLimit || 0.10472&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName || Weapon_R&lt;br /&gt;
|-&lt;br /&gt;
| IsAdjustHeight || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSetParentSystemGroupHandler || False&lt;br /&gt;
|-&lt;br /&gt;
| ReflectSpeedRate || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBindSpeed || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreObject || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Root (GanonSpearIceSplinter) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SiteBossIceSplinterRoot&lt;br /&gt;
|aiprog=GanonSpearIceSplinter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName0 || Head&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName1 || Root&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset0 || Vec3(x=3.0, y=-9.0, z=12.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset1 || Vec3(x=-3.0, y=-9.0, z=-4.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset2 || Vec3(x=-12.0, y=-4.0, z=7.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReflectAtkPower || 100&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset3 || Vec3(x=12.0, y=-4.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset4 || Vec3(x=12.0, y=0.0, z=7.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset5 || Vec3(x=-12.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset6 || Vec3(x=3.0, y=1.0, z=-6.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset7 || Vec3(x=-3.0, y=3.0, z=12.0)&lt;br /&gt;
|-&lt;br /&gt;
| BindOffset8 || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ChaseAngleMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseParentNode || Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeed || 0.075&lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeedAtHit || Vec3(x=0.0, y=0.41887903213500977, z=0.41887903213500977)&lt;br /&gt;
|-&lt;br /&gt;
| RotateSpeedAtFall || Vec3(x=0.0, y=0.01745329238474369, z=0.06981316953897476)&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDelete || True&lt;br /&gt;
|-&lt;br /&gt;
| ExplosionTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseAngleLimit || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| BindNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| IsAdjustHeight || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSetParentSystemGroupHandler || False&lt;br /&gt;
|-&lt;br /&gt;
| ReflectSpeedRate || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBindSpeed || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreObject || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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