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	<id>https://zeldamods.org/wiki/AIDef:AI/SeqGroundHit/history?feed=atom</id>
	<title>AIDef:AI/SeqGroundHit - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/SeqGroundHit/history?feed=atom"/>
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	<updated>2026-04-09T16:46:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SeqGroundHit&amp;diff=5987&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/SeqGroundHit&amp;diff=5987&amp;oldid=prev"/>
		<updated>2018-10-14T18:11:04Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SeqGroundHit&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 地上 || &lt;br /&gt;
|-&lt;br /&gt;
| 空中 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=円陣弓_攻撃_1&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 弓矢攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=弓矢攻撃_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 共通_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=共通_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 後行動_7) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=後行動_7&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone, 転移_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 呼ばれ (Assassin_Senior, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=呼ばれ&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 呼ばれ (Assassin_Senior, 瀕死復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=呼ばれ&lt;br /&gt;
|group_name=瀕死復帰&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Senior, 回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=回避&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Senior, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Senior, 奈落) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=奈落&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常 (VolcanicBomb, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=VolcanicBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Middle_Azito, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Root (Obj_Oil) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Obj_Oil&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Middle_Quest, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 空中 (Chuchu, 湧きだし出現) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=空中&lt;br /&gt;
|group_name=湧きだし出現&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Chuchu, ドロップ生成) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ドロップ生成&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 落下 (GiantShootBomb, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=落下&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=GiantShootBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Middle, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lynel_Senior, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_Normal, 弓矢攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=弓矢攻撃_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_Normal, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_Normal, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_Normal, 転移_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=円陣弓_攻撃_1&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=弓矢攻撃_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 共通_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=共通_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 後行動_7) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=後行動_7&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Priest_Boss_ShadowClone_Real, 転移_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 意識途切れ (WillBreakBall, 念受信) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=意識途切れ&lt;br /&gt;
|group_name=念受信&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=WillBreakBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 攻撃 (WillBreakBall, 念受信) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=攻撃&lt;br /&gt;
|group_name=念受信&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=WillBreakBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 放物攻撃 (WillBreakBall, 念受信) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=放物攻撃&lt;br /&gt;
|group_name=念受信&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=WillBreakBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 落下攻撃 (WillBreakBall, 念受信) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=落下攻撃&lt;br /&gt;
|group_name=念受信&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=WillBreakBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior, 落下転移攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=落下転移攻撃&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lynel_Middle, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Middle_Azito_DLC, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常 (YunBoCannonBall, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=YunBoCannonBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 空中 (Chuchu_Middle, 湧きだし出現) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=空中&lt;br /&gt;
|group_name=湧きだし出現&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Chuchu_Middle, ドロップ生成) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ドロップ生成&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常 (WeatherFireBall, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=WeatherFireBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lynel, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常 (GoronCannonball, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=GoronCannonball&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 空中 (Chuchu_Senior, 湧きだし出現) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=空中&lt;br /&gt;
|group_name=湧きだし出現&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Chuchu_Senior, ドロップ生成) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ドロップ生成&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (PriestBossShadowCloneBullet, 受信) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=受信&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=PriestBossShadowCloneBullet&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Shooter, 回転攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=回転攻撃&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Shooter, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Shooter, 転移移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移移動&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Azito_Shooter, 回転攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=回転攻撃&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Azito_Shooter, 転移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Azito_Shooter, 転移移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=転移移動&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Assassin_Junior_Azito_Shooter, 湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=湧出&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Junior_Azito_Shooter, デモ中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=デモ中&lt;br /&gt;
|derived_from=SeqGroundHit&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsNoHitEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckType || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>