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	<id>https://zeldamods.org/wiki/AIDef:AI/RangeCheckSeqTwoAction/history?feed=atom</id>
	<title>AIDef:AI/RangeCheckSeqTwoAction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/RangeCheckSeqTwoAction/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/RangeCheckSeqTwoAction/history"/>
	<updated>2026-04-09T13:51:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/RangeCheckSeqTwoAction&amp;diff=5905&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/RangeCheckSeqTwoAction&amp;diff=5905&amp;oldid=prev"/>
		<updated>2018-10-14T18:10:52Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=RangeCheckSeqTwoAction&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Range || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 先行動 || &lt;br /&gt;
|-&lt;br /&gt;
| 後行動 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 頭上突き (Priest_Boss_ShadowClone, 通常モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=頭上突き&lt;br /&gt;
|group_name=通常モード&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象見張り台 (Bokoblin_Red, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象見張り台&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 頭上突き (Priest_Boss_Normal, 通常モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=頭上突き&lt;br /&gt;
|group_name=通常モード&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象見張り台 (Bokoblin_Senior, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象見張り台&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象見張り台 (Bokoblin_Rapid, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象見張り台&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 頭上突き (Priest_Boss_ShadowClone_Real, 通常モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=頭上突き&lt;br /&gt;
|group_name=通常モード&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変わり身 (Assassin_Junior, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変わり身&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=RangeCheckSeqTwoAction&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Range || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByFailAction || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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