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	<id>https://zeldamods.org/wiki/AIDef:AI/PreyNormal/history?feed=atom</id>
	<title>AIDef:AI/PreyNormal - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/PreyNormal/history?feed=atom"/>
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	<updated>2026-04-09T11:04:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/PreyNormal&amp;diff=5788&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/PreyNormal&amp;diff=5788&amp;oldid=prev"/>
		<updated>2018-10-14T18:10:37Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=PreyNormal&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsLocatorCreate || Bool || False || &lt;br /&gt;
|-&lt;br /&gt;
| EnableNoEntryAreaCheck || Bool || True || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ふり向き || &lt;br /&gt;
|-&lt;br /&gt;
| ターゲット通知 || &lt;br /&gt;
|-&lt;br /&gt;
| ダメージ逃走 || &lt;br /&gt;
|-&lt;br /&gt;
| ロケーター待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 威嚇 || &lt;br /&gt;
|-&lt;br /&gt;
| 徘徊 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘 || &lt;br /&gt;
|-&lt;br /&gt;
| 気づき || &lt;br /&gt;
|-&lt;br /&gt;
| 注目 || &lt;br /&gt;
|-&lt;br /&gt;
| 興味対象発見 || &lt;br /&gt;
|-&lt;br /&gt;
| 逃走 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 通常行動 (Pigeon, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 600.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Boar, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Deer, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Kokko, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Kokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || False&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || False&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 400.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Fox, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Squirrel, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (LittleBird, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 600.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (KakarikoKokko, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=KakarikoKokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || False&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || False&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 400.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 水中行動 (Duck, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水中行動&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Duck&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 520.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Wolf, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 22.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Hawk, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Hawk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || False&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || True&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 600.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Deer_MiniGame, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || False&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Bear, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 22.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Boar_MiniGame, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || False&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 450.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常行動 (Heron, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常行動&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=PreyNormal&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsUseEscapeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsPositiveAttacker || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSearchTarget || True&lt;br /&gt;
|-&lt;br /&gt;
| IsEmitForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsReceivedForceEscapeSignal || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckSandStorm || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBattleStateRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterAttackRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AddCautionLevelVal || 600.0&lt;br /&gt;
|-&lt;br /&gt;
| AutoReduceCautionLevelVal || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| LimitOverReduceCautionLevelVal || 1000.0&lt;br /&gt;
|-&lt;br /&gt;
| AwnRangeScaleWhenAttention || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetLostTime || 70.0&lt;br /&gt;
|-&lt;br /&gt;
| AllowRoarRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeWaterFlowLimit || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| NewFoodAddTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>