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	<id>https://zeldamods.org/wiki/AIDef:AI/OctarockBattle/history?feed=atom</id>
	<title>AIDef:AI/OctarockBattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/OctarockBattle/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/OctarockBattle/history"/>
	<updated>2026-04-09T11:06:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/OctarockBattle&amp;diff=5723&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/OctarockBattle&amp;diff=5723&amp;oldid=prev"/>
		<updated>2018-10-14T18:10:25Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=OctarockBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ShootActorKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VacuumPartsKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAttackOnlyOutScreen || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ActorDisplayRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHideMode || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsFirstAttackIntervalZero || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsLostAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutScreenDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutScreenAttackNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffset || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffsetY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 吐き出し攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 画面外吐き出し攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 画面外攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 戦闘 (Octarock_Forest, 隠れ時プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ時プレイヤー発見&lt;br /&gt;
|derived_from=OctarockBattle&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootActorKey || ShootActor&lt;br /&gt;
|-&lt;br /&gt;
| VacuumPartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackOnlyOutScreen || False&lt;br /&gt;
|-&lt;br /&gt;
| ActorDisplayRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsHideMode || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| IsFirstAttackIntervalZero || True&lt;br /&gt;
|-&lt;br /&gt;
| IsLostAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenAttackNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffset || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffsetY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき反応 (Octarock_Water, 水中隠れプレイヤー発見画面外) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき反応&lt;br /&gt;
|group_name=水中隠れプレイヤー発見画面外&lt;br /&gt;
|derived_from=OctarockBattle&lt;br /&gt;
|aiprog=Octarock_Water&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootActorKey || ShootActor&lt;br /&gt;
|-&lt;br /&gt;
| VacuumPartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackOnlyOutScreen || False&lt;br /&gt;
|-&lt;br /&gt;
| ActorDisplayRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsHideMode || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsFirstAttackIntervalZero || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLostAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenAttackNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffset || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffsetY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発見行動 (Octarock_Water, 未撃破) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発見行動&lt;br /&gt;
|group_name=未撃破&lt;br /&gt;
|derived_from=OctarockBattle&lt;br /&gt;
|aiprog=Octarock_Water&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootActorKey || ShootActor&lt;br /&gt;
|-&lt;br /&gt;
| VacuumPartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackOnlyOutScreen || False&lt;br /&gt;
|-&lt;br /&gt;
| ActorDisplayRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsHideMode || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsFirstAttackIntervalZero || True&lt;br /&gt;
|-&lt;br /&gt;
| IsLostAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenAttackNum || 0&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffset || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffsetY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Octarock_Snow, 隠れ時プレイヤー発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ時プレイヤー発見&lt;br /&gt;
|derived_from=OctarockBattle&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootActorKey || ShootActor&lt;br /&gt;
|-&lt;br /&gt;
| VacuumPartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackOnlyOutScreen || True&lt;br /&gt;
|-&lt;br /&gt;
| ActorDisplayRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsHideMode || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsFirstAttackIntervalZero || True&lt;br /&gt;
|-&lt;br /&gt;
| IsLostAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScreenAttackNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffset || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OutScrnAtkOffsetY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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