<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:AI/NavMoveNearTarget/history?feed=atom</id>
	<title>AIDef:AI/NavMoveNearTarget - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/NavMoveNearTarget/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/NavMoveNearTarget/history"/>
	<updated>2026-04-09T08:15:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/NavMoveNearTarget&amp;diff=5672&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0 (add missing AITreeVariables)</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/NavMoveNearTarget&amp;diff=5672&amp;oldid=prev"/>
		<updated>2018-10-22T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0 (add missing AITreeVariables)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 22 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=AI&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=AI&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== AITreeVariables ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{|class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Name !! Type !! Default value !! Description&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| NavSearchControl || AITreeVariablePointer ||  || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| RefPosVibrateCheckerForAI || AITreeVariablePointer ||  || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| RefVelRotVibrateCheckerforAI || AITreeVariablePointer ||  || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== StaticInstParams ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== StaticInstParams ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/NavMoveNearTarget&amp;diff=5671&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/NavMoveNearTarget&amp;diff=5671&amp;oldid=prev"/>
		<updated>2018-10-14T18:10:06Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NavMoveNearTarget&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ || &lt;br /&gt;
|-&lt;br /&gt;
| 直進 || &lt;br /&gt;
|-&lt;br /&gt;
| 移動 || &lt;br /&gt;
|-&lt;br /&gt;
| 見まわす || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 遠方追跡 (Enemy_Golem_Fire_R, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Enemy_Golem_Fire_R, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Enemy_Golem_Fire_R, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠方追跡 (Golem_Senior, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Golem_Senior, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Golem_Senior, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠方追跡 (Golem_Little, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Golem_Little, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Golem_Little, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠方追跡 (Golem_Middle, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Golem_Middle, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Golem_Middle, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レールに向かう (Sandworm, ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レールに向かう&lt;br /&gt;
|group_name=ナビ移動&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -10.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 500.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Sandworm, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -10.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Sandworm, 諦め) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=諦め&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -10.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 500.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レールに向かう (Enemy_SandwormR, ナビ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レールに向かう&lt;br /&gt;
|group_name=ナビ移動&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -10.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 500.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Enemy_SandwormR, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -10.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Enemy_SandwormR, 諦め) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=諦め&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -10.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 500.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠方追跡 (Golem_Little_Ice, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Golem_Little_Ice, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Golem_Little_Ice, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠方追跡 (Golem, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Golem, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Golem, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠方追跡 (Golem_Little_Fire, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠方追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近場追跡 (Golem_Little_Fire, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近場追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || False&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Golem_Little_Fire, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=NavMoveNearTarget&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMax || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVMin || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| ReachTargetArea || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RepathTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| TooFarDist || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| UseCharacterRadius || True&lt;br /&gt;
|-&lt;br /&gt;
| VibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RotVibrateCheckTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsLastLineReachCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>