<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/MoveToCameraFrontXZ/history?feed=atom</id>
	<title>AIDef:AI/MoveToCameraFrontXZ - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/MoveToCameraFrontXZ/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/MoveToCameraFrontXZ/history"/>
	<updated>2026-04-09T08:14:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/MoveToCameraFrontXZ&amp;diff=5668&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/MoveToCameraFrontXZ&amp;diff=5668&amp;oldid=prev"/>
		<updated>2018-10-14T18:10:05Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=MoveToCameraFrontXZ&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| プレイヤー回避移動 || &lt;br /&gt;
|-&lt;br /&gt;
| 反転 || &lt;br /&gt;
|-&lt;br /&gt;
| 移動 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 準備 (Lynel_Senior, 6足攻撃モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=準備&lt;br /&gt;
|group_name=6足攻撃モード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 準備 (Lynel_Senior, 突進切りモード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=準備&lt;br /&gt;
|group_name=突進切りモード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel_Senior, 斬り抜け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=斬り抜け&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel_Senior, 突進切りモード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=突進切りモード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 準備 (Lynel_Middle, 6足攻撃モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=準備&lt;br /&gt;
|group_name=6足攻撃モード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 準備 (Lynel_Middle, 突進切りモード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=準備&lt;br /&gt;
|group_name=突進切りモード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel_Middle, 斬り抜け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=斬り抜け&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel_Middle, 突進切りモード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=突進切りモード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Octarock_Snow, 前方回り込み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=前方回り込み&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 0&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 準備 (Lynel, 6足攻撃モード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=準備&lt;br /&gt;
|group_name=6足攻撃モード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 準備 (Lynel, 突進切りモード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=準備&lt;br /&gt;
|group_name=突進切りモード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel, 斬り抜け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=斬り抜け&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lynel, 突進切りモード) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=突進切りモード&lt;br /&gt;
|derived_from=MoveToCameraFrontXZ&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistFromPlayer || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| MinDistFromPlayer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ReverseTimer || 90&lt;br /&gt;
|-&lt;br /&gt;
| ReverseCount || 2&lt;br /&gt;
|-&lt;br /&gt;
| AvoidPlayerDist || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| AddLineCheckNavRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessByLineReachable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReachableRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>