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	<id>https://zeldamods.org/wiki/AIDef:AI/LynelArrowBattle/history?feed=atom</id>
	<title>AIDef:AI/LynelArrowBattle - Revision history</title>
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	<updated>2026-04-09T06:48:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/LynelArrowBattle&amp;diff=5586&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/LynelArrowBattle&amp;diff=5586&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:54Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=LynelArrowBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 上空撃ち (Lynel_Senior, 威嚇射撃パターン選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上空撃ち&lt;br /&gt;
|group_name=威嚇射撃パターン選択&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上空撃ち (Lynel_Senior, 弓戦闘開始上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上空撃ち&lt;br /&gt;
|group_name=弓戦闘開始上半身&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上半身 (Lynel_Senior, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上半身&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上半身 (Lynel_Senior, 弓戦闘対騎兵) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上半身&lt;br /&gt;
|group_name=弓戦闘対騎兵&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常撃ち (Lynel_Senior, 威嚇射撃パターン選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常撃ち&lt;br /&gt;
|group_name=威嚇射撃パターン選択&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常撃ち (Lynel_Senior, 弓戦闘開始上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常撃ち&lt;br /&gt;
|group_name=弓戦闘開始上半身&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上空撃ち (Lynel_Middle, 威嚇射撃パターン選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上空撃ち&lt;br /&gt;
|group_name=威嚇射撃パターン選択&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上空撃ち (Lynel_Middle, 弓戦闘開始上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上空撃ち&lt;br /&gt;
|group_name=弓戦闘開始上半身&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上半身 (Lynel_Middle, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上半身&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上半身 (Lynel_Middle, 弓戦闘対騎兵) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上半身&lt;br /&gt;
|group_name=弓戦闘対騎兵&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常撃ち (Lynel_Middle, 威嚇射撃パターン選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常撃ち&lt;br /&gt;
|group_name=威嚇射撃パターン選択&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常撃ち (Lynel_Middle, 弓戦闘開始上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常撃ち&lt;br /&gt;
|group_name=弓戦闘開始上半身&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上空撃ち (Lynel, 威嚇射撃パターン選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上空撃ち&lt;br /&gt;
|group_name=威嚇射撃パターン選択&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上空撃ち (Lynel, 弓戦闘開始上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上空撃ち&lt;br /&gt;
|group_name=弓戦闘開始上半身&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上半身 (Lynel, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上半身&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 上半身 (Lynel, 弓戦闘対騎兵) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=上半身&lt;br /&gt;
|group_name=弓戦闘対騎兵&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || -1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常撃ち (Lynel, 威嚇射撃パターン選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常撃ち&lt;br /&gt;
|group_name=威嚇射撃パターン選択&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常撃ち (Lynel, 弓戦闘開始上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常撃ち&lt;br /&gt;
|group_name=弓戦闘開始上半身&lt;br /&gt;
|derived_from=LynelArrowBattle&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 2&lt;br /&gt;
|-&lt;br /&gt;
| AttackCount || 1&lt;br /&gt;
|-&lt;br /&gt;
| FrontCheckBoneName || Man_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| FrontDirFromBone || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>