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	<id>https://zeldamods.org/wiki/AIDef:AI/LastBossBeamAttackRoot/history?feed=atom</id>
	<title>AIDef:AI/LastBossBeamAttackRoot - Revision history</title>
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	<updated>2026-04-09T05:13:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/LastBossBeamAttackRoot&amp;diff=5552&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/LastBossBeamAttackRoot&amp;diff=5552&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:48Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=LastBossBeamAttackRoot&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsMove || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Accel || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| チャージ || &lt;br /&gt;
|-&lt;br /&gt;
| 照準 || &lt;br /&gt;
|-&lt;br /&gt;
| 発射 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ビーム攻撃 (SiteBossBow, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 19.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.06&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossSpear, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || False&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 200.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=10.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossLsword, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossLsword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.05&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=2.5, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossSwordCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.05&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || True&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossBowCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 19.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.06&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossSpearCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || False&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 200.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=10.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossSpearR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || False&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 200.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=10.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossSword, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.05&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || True&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossBowR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 19.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.06&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossLswordR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossLswordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.05&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=2.5, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossSwordR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.05&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || True&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ビーム攻撃 (SiteBossLswordCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=LastBossBeamAttackRoot&lt;br /&gt;
|aiprog=SiteBossLswordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| WaitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsMove || True&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistance || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveSpeed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| InitSpeed || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 1.05&lt;br /&gt;
|-&lt;br /&gt;
| KeepDistanceRand || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RandKeepFrame || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| BrakeStartFrame || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveYSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=2.5, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| IsCreateGuardEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>