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	<id>https://zeldamods.org/wiki/AIDef:AI/LOSFurthestHitPointFinder/history?feed=atom</id>
	<title>AIDef:AI/LOSFurthestHitPointFinder - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/LOSFurthestHitPointFinder/history?feed=atom"/>
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	<updated>2026-04-09T05:14:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/LOSFurthestHitPointFinder&amp;diff=5577&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/LOSFurthestHitPointFinder&amp;diff=5577&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:53Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=LOSFurthestHitPointFinder&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 行動A || &lt;br /&gt;
|-&lt;br /&gt;
| 行動B || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 衝突 (Rabbit, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=衝突&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 4&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (WolfLink, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || False&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 10&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (WolfLink, 戦闘攻撃対地) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=戦闘攻撃対地&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || False&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 10&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (WolfLink, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || False&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 10&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (WolfLink, 戦闘準備_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=戦闘準備_0&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || False&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 10&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (WolfLink, 追従) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=追従&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || False&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 10&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 失敗 (WolfLink, 攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=失敗&lt;br /&gt;
|group_name=攻撃_0&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || False&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 10&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Pigeon, 徘徊) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=徘徊&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Boar, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Boar, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Deer, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Deer, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Dog, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Dog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Dog, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Dog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Sunazarashi, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Sunazarashi, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Kokko, 行動Ｂ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=行動Ｂ&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Kokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 4.5&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 5&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 衝突 (Fox, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=衝突&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 4&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Fox, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Fox, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Sunazarashi_B, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Sunazarashi_B&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 衝突 (Squirrel, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=衝突&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 4&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (LittleBird, 徘徊) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=徘徊&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (SunazarashiSP_C, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=SunazarashiSP_C&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (KakarikoKokko, 行動Ｂ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=行動Ｂ&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=KakarikoKokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 4.5&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 5&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Wolf, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Wolf, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Deer_MiniGame, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Deer_MiniGame, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Bear, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Bear, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (DomesticAnimal, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=DomesticAnimal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (SunazarashiSP, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (SunazarashiSP, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Boar_MiniGame, ダメージ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=ダメージ逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Boar_MiniGame, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 8&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地形嵌り (Heron, 徘徊) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地形嵌り&lt;br /&gt;
|group_name=徘徊&lt;br /&gt;
|derived_from=LOSFurthestHitPointFinder&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| CheckDistance || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OnlyCheckBehind || True&lt;br /&gt;
|-&lt;br /&gt;
| MaxNumCheck || 3&lt;br /&gt;
|-&lt;br /&gt;
| UseActionB || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>