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	<id>https://zeldamods.org/wiki/AIDef:AI/JumpAttack/history?feed=atom</id>
	<title>AIDef:AI/JumpAttack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/JumpAttack/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/JumpAttack/history"/>
	<updated>2026-04-09T05:13:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/JumpAttack&amp;diff=5509&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/JumpAttack&amp;diff=5509&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:41Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=JumpAttack&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 攻撃準備 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 遠距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Stal_Bokoblin_Junior_Body, 中距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=中距離攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Stal_Bokoblin_Junior_Body, ナビメッシュ無し剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=ナビメッシュ無し剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (Stal_Bokoblin_Junior_Body, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Stal_Bokoblin_Junior_Body, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Bokoblin_Red, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Bokoblin_Red, 中距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=中距離攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Bokoblin_Red, ナビメッシュ無し剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=ナビメッシュ無し剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (Bokoblin_Red, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Bokoblin_Red, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu, アイス戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=アイス戦闘攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu, 戦闘攻撃エレキ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃エレキ&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu, 戦闘攻撃ファイア) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃ファイア&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos_Fire, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Bokoblin_Senior, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Bokoblin_Senior, 中距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=中距離攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Bokoblin_Senior, ナビメッシュ無し剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=ナビメッシュ無し剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Bokoblin_Senior, 近距離通常Ｂ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=近距離通常Ｂ&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Bokoblin_Senior, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Bokoblin_Rapid, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Bokoblin_Rapid, 中距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=中距離攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Bokoblin_Rapid, ナビメッシュ無し剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=ナビメッシュ無し剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (Bokoblin_Rapid, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Bokoblin_Rapid, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos_Electric, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos_Bone, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Middle, アイス戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=アイス戦闘攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Middle, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Middle, 戦闘攻撃エレキ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃エレキ&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Middle, 戦闘攻撃ファイア) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃ファイア&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Senior, アイス戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=アイス戦闘攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Senior, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Senior, 戦闘攻撃エレキ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃エレキ&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Chuchu_Senior, 戦闘攻撃ファイア) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘攻撃ファイア&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos_Senior, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos_Middle, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lizalfos_Ice, 剣盾装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=剣盾装備&lt;br /&gt;
|derived_from=JumpAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>