<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/HorseNotRidden/history?feed=atom</id>
	<title>AIDef:AI/HorseNotRidden - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/HorseNotRidden/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/HorseNotRidden/history"/>
	<updated>2026-04-09T03:07:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/HorseNotRidden&amp;diff=5463&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/HorseNotRidden&amp;diff=5463&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:32Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=HorseNotRidden&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NearHorseAssociationDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EscapeCountThreshold || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CallDelayFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontAngleCos || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackBackDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackBackAngleCos || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackDefinitelyDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MoveAttackCLOSDistanceByRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYWidth || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemCosThresholdForEat || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StaggerVelocityThreshold || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ChildSelectAtFirst || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| うろつく || &lt;br /&gt;
|-&lt;br /&gt;
| うろつく(逃走直後) || &lt;br /&gt;
|-&lt;br /&gt;
| ダメージリアクション || &lt;br /&gt;
|-&lt;br /&gt;
| プレイヤの場所へ移動 || &lt;br /&gt;
|-&lt;br /&gt;
| 前攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 前攻撃(静止のまま) || &lt;br /&gt;
|-&lt;br /&gt;
| 待機(静止) || &lt;br /&gt;
|-&lt;br /&gt;
| 後攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 後攻撃(静止のまま) || &lt;br /&gt;
|-&lt;br /&gt;
| 逃走 || &lt;br /&gt;
|-&lt;br /&gt;
| 逃走(小) || &lt;br /&gt;
|-&lt;br /&gt;
| 逃走(火) || &lt;br /&gt;
|-&lt;br /&gt;
| 逃走失敗後 || &lt;br /&gt;
|-&lt;br /&gt;
| 食べに行く || &lt;br /&gt;
|-&lt;br /&gt;
| 食べる(手持ち) || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 非騎乗 (BoneHorse, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非騎乗&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=HorseNotRidden&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NearHorseAssociationDistance || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeCountThreshold || 2&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMin || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| CallDelayFrames || 25.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontDistance || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontAngleCos || 0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackDistance || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackAngleCos || -0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackDefinitelyDistance || 1.7&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveAttackCLOSDistanceByRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYOffset || Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYWidth || Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemCosThresholdForEat || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| StaggerVelocityThreshold || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非騎乗 (NushiHorse, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非騎乗&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=HorseNotRidden&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NearHorseAssociationDistance || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeCountThreshold || 2&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMin || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| CallDelayFrames || 25.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontDistance || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontAngleCos || 0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackDistance || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackAngleCos || -0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackDefinitelyDistance || 1.7&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveAttackCLOSDistanceByRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYOffset || Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYWidth || Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemCosThresholdForEat || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| StaggerVelocityThreshold || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非騎乗 (Horse, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非騎乗&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=HorseNotRidden&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NearHorseAssociationDistance || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeCountThreshold || 2&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMin || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| CallDelayFrames || 25.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontDistance || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontAngleCos || 0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackDistance || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackAngleCos || -0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackDefinitelyDistance || 1.7&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveAttackCLOSDistanceByRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYOffset || Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYWidth || Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemCosThresholdForEat || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| StaggerVelocityThreshold || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非騎乗 (HorseLarge, Root_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非騎乗&lt;br /&gt;
|group_name=Root_0&lt;br /&gt;
|derived_from=HorseNotRidden&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NearHorseAssociationDistance || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeCountThreshold || 2&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMin || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EscapeDelayFramesMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| CallDelayFrames || 25.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontDistance || 4.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackFrontAngleCos || 0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackDistance || 4.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackBackAngleCos || -0.766&lt;br /&gt;
|-&lt;br /&gt;
| AttackDefinitelyDistance || 2.55&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| MoveAttackCLOSDistanceByRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYOffset || Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemPosRTYWidth || Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071)&lt;br /&gt;
|-&lt;br /&gt;
| CarriedItemCosThresholdForEat || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| StaggerVelocityThreshold || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>