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	<id>https://zeldamods.org/wiki/AIDef:AI/HorseFollow/history?feed=atom</id>
	<title>AIDef:AI/HorseFollow - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/HorseFollow/history?feed=atom"/>
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	<updated>2026-04-09T03:12:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/HorseFollow&amp;diff=5458&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/HorseFollow&amp;diff=5458&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:31Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=HorseFollow&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DistanceKept || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetActor || Actor ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| うろうろする || &lt;br /&gt;
|-&lt;br /&gt;
| 追いかける(近い) || &lt;br /&gt;
|-&lt;br /&gt;
| 追いかける(遠い) || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 追跡・並走 (Deer, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ついていく (BoneHorse, NPCが騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ついていく&lt;br /&gt;
|group_name=NPCが騎乗&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動(リーダーあり) (BoneHorse, うろつく) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動(リーダーあり)&lt;br /&gt;
|group_name=うろつく&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (BoneHorse, 食べに行く) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=食べに行く&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=1.600000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡・並走 (BoneHorse, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ついていく (NushiHorse, NPCが騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ついていく&lt;br /&gt;
|group_name=NPCが騎乗&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動(リーダーあり) (NushiHorse, うろつく) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動(リーダーあり)&lt;br /&gt;
|group_name=うろつく&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (NushiHorse, 食べに行く) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=食べに行く&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=1.600000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡・並走 (NushiHorse, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ついていく (Horse, NPCが騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ついていく&lt;br /&gt;
|group_name=NPCが騎乗&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動(リーダーあり) (Horse, うろつく) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動(リーダーあり)&lt;br /&gt;
|group_name=うろつく&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Horse, 食べに行く) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=食べに行く&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=1.600000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡・並走 (Horse, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡・並走 (Deer_MiniGame, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ついていく (HorseLarge, NPCが騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ついていく&lt;br /&gt;
|group_name=NPCが騎乗&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 2.4&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動(リーダーあり) (HorseLarge, うろつく) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動(リーダーあり)&lt;br /&gt;
|group_name=うろつく&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (HorseLarge, 食べに行く) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=食べに行く&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=2.4000000953674316)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡・並走 (HorseLarge, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡・並走 (Bear, 勝手に走る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡・並走&lt;br /&gt;
|group_name=勝手に走る&lt;br /&gt;
|derived_from=HorseFollow&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DistanceSuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceMovingToward || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceRequestingPath || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceGivingUp || 1500.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceThresholdCry || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistanceCheckAvoidance || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocitySuccessEnd || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFrames || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosFramesNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SuccessEndDelays || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SelfPositionOffsetLocal || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SideDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetVelocityDistanceSec || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsAvoidNavMeshActor || True&lt;br /&gt;
|-&lt;br /&gt;
| IsTargetPosEqualToLeaderPos || True&lt;br /&gt;
|-&lt;br /&gt;
| CanIgnorePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>