<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/GuardianMiniBeamToExplosives/history?feed=atom</id>
	<title>AIDef:AI/GuardianMiniBeamToExplosives - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/GuardianMiniBeamToExplosives/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/GuardianMiniBeamToExplosives/history"/>
	<updated>2026-04-09T02:07:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GuardianMiniBeamToExplosives&amp;diff=5413&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GuardianMiniBeamToExplosives&amp;diff=5413&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GuardianMiniBeamToExplosives&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BreathName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetActor || Actor ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ビーム準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 後ずさり || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=危険回避&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=GuardianMiniBeamToExplosives&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 0&lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || 0&lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || False&lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NodeName || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || Aim_Small&lt;br /&gt;
|-&lt;br /&gt;
| BreathName || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形後 (Guardian_Mini_DetachLineBeam, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形後&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=GuardianMiniBeamToExplosives&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 0&lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || 0&lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || False&lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NodeName || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || Aim_Small&lt;br /&gt;
|-&lt;br /&gt;
| BreathName || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形前 (Guardian_Mini_DetachLineBeam, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形前&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=GuardianMiniBeamToExplosives&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 0&lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || 0&lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || False&lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NodeName || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || Aim_Small&lt;br /&gt;
|-&lt;br /&gt;
| BreathName || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 危険回避 (Guardian_Mini, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=危険回避&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=GuardianMiniBeamToExplosives&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 0&lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || 0&lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || False&lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NodeName || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || Aim_Small&lt;br /&gt;
|-&lt;br /&gt;
| BreathName || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形後 (Guardian_Mini, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形後&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=GuardianMiniBeamToExplosives&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 0&lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || 0&lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || False&lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NodeName || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || Aim_Small&lt;br /&gt;
|-&lt;br /&gt;
| BreathName || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形前 (Guardian_Mini, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形前&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=GuardianMiniBeamToExplosives&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesAvoidDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadNodeName || Head&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 0&lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASFrame || 0&lt;br /&gt;
|-&lt;br /&gt;
| LoopShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| EndShaderASName || &lt;br /&gt;
|-&lt;br /&gt;
| PreLaunchEffectName || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinalBattle || False&lt;br /&gt;
|-&lt;br /&gt;
| InDirAngle || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FluctuationSpan || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| TargetOffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NodeName || &lt;br /&gt;
|-&lt;br /&gt;
| IsValidGuide || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| AimEffectName || Aim_Small&lt;br /&gt;
|-&lt;br /&gt;
| BreathName || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDeleteBreath || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>