<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/GuardianMiniBattle/history?feed=atom</id>
	<title>AIDef:AI/GuardianMiniBattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/GuardianMiniBattle/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/GuardianMiniBattle/history"/>
	<updated>2026-04-09T03:41:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GuardianMiniBattle&amp;diff=5407&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0 (add missing AITreeVariables)</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GuardianMiniBattle&amp;diff=5407&amp;oldid=prev"/>
		<updated>2018-10-22T15:00:32Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0 (add missing AITreeVariables)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 22 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=AI&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=AI&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== AITreeVariables ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{|class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Name !! Type !! Default value !! Description&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| DamagedCount || Int || 0 || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== StaticInstParams ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== StaticInstParams ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GuardianMiniBattle&amp;diff=5406&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GuardianMiniBattle&amp;diff=5406&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:23Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GuardianMiniBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FarDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 反撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 右腕フェイント攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 回転攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 左腕フェイント攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 左腕攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 旋回移動 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== レンジ外 (Guardian_Mini_DetachLineBeam, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Guardian_Mini_DetachLineBeam, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || False&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離行動 (Guardian_Mini_DetachLineBeam, 対象見張り台) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離行動&lt;br /&gt;
|group_name=対象見張り台&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini_DetachLineBeam, 盾はある威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=盾はある威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=盾所持戦闘&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 50&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 300&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=装備丸腰戦闘&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 50&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 300&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || False&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 50&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 300&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第二段階 (Guardian_Mini_DetachLineBeam, 盾はある威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第二段階&lt;br /&gt;
|group_name=盾はある威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Guardian_Mini, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Guardian_Mini, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || False&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離行動 (Guardian_Mini, 対象見張り台) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離行動&lt;br /&gt;
|group_name=対象見張り台&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini, 盾はある威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=盾はある威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini, 盾所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=盾所持戦闘&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 50&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 300&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini, 装備丸腰戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=装備丸腰戦闘&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 50&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 300&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第一段階 (Guardian_Mini, 装備所持戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第一段階&lt;br /&gt;
|group_name=装備所持戦闘&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || False&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 50&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 300&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 第二段階 (Guardian_Mini, 盾はある威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=第二段階&lt;br /&gt;
|group_name=盾はある威嚇&lt;br /&gt;
|derived_from=GuardianMiniBattle&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| Arm1NodeName || Clavicle_UFR&lt;br /&gt;
|-&lt;br /&gt;
| Arm2NodeName || Clavicle_UFL&lt;br /&gt;
|-&lt;br /&gt;
| Arm3NodeName || Clavicle_UB&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotRight || 1&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotLeft || 2&lt;br /&gt;
|-&lt;br /&gt;
| ASSlotBack || 3&lt;br /&gt;
|-&lt;br /&gt;
| RollingInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreArmCondition || True&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FarDist || -100.0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveTime || 1500&lt;br /&gt;
|-&lt;br /&gt;
| TurnMovePer || 0&lt;br /&gt;
|-&lt;br /&gt;
| TurnMoveStartDist || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartDamageCount || 4&lt;br /&gt;
|-&lt;br /&gt;
| CounterStartTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| CheckOnNoNavMesh || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>