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	<id>https://zeldamods.org/wiki/AIDef:AI/GanonBeamOnWall/history?feed=atom</id>
	<title>AIDef:AI/GanonBeamOnWall - Revision history</title>
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	<updated>2026-04-08T22:40:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GanonBeamOnWall&amp;diff=5314&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/GanonBeamOnWall&amp;diff=5314&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:11Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GanonBeamOnWall&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ArrowNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ArrowName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetLR || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetUD || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PartsName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsPrepreNextArrow || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 弾発射 || &lt;br /&gt;
|-&lt;br /&gt;
| 準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 終了 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ビーム攻撃 (Enemy_Ganon, 遠距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ビーム攻撃&lt;br /&gt;
|group_name=遠距離攻撃&lt;br /&gt;
|derived_from=GanonBeamOnWall&lt;br /&gt;
|aiprog=Enemy_Ganon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ArrowNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ArrowName || GanonBeam&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 12&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 120&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 40&lt;br /&gt;
|-&lt;br /&gt;
| ReflectOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetLR || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetUD || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PartsName || Beam_OnWall&lt;br /&gt;
|-&lt;br /&gt;
| IsPrepreNextArrow || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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