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	<id>https://zeldamods.org/wiki/AIDef:AI/Fork4AI/history?feed=atom</id>
	<title>AIDef:AI/Fork4AI - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/Fork4AI/history?feed=atom"/>
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	<updated>2026-04-08T22:38:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/Fork4AI&amp;diff=5295&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/Fork4AI&amp;diff=5295&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:07Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=Fork4AI&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 子０ || &lt;br /&gt;
|-&lt;br /&gt;
| 子１ || &lt;br /&gt;
|-&lt;br /&gt;
| 子２ || &lt;br /&gt;
|-&lt;br /&gt;
| 子３ || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 先行動 (Stal_Bokoblin_Junior_Body, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Priest_Boss_ShadowClone, 空中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=空中&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=円陣弓_攻撃_0&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Root (LynelFlame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Root&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=LynelFlame&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Assassin_Senior, デモ用移動後) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=デモ用移動後&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Assassin_Senior, デモ用移動後1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=デモ用移動後1&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Assassin_Senior, リアクション復帰2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=リアクション復帰2&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Assassin_Senior, 通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=通常移動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後退移動 (Assassin_Senior, 戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後退移動&lt;br /&gt;
|group_name=戦闘後ずさり&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Assassin_Senior, デモ用移動先) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=デモ用移動先&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Assassin_Senior, リアクション復帰2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=リアクション復帰2&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Assassin_Senior, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Assassin_Senior, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectStopGo, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectStopGo&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Enemy_Golem_Fire_R, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ふっとび (Enemy_Golem_Fire_R, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近距離 (Enemy_Golem_Fire_R, 至近距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=至近距離攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Enemy_Golem_Fire_R, 右腕接近攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=右腕接近攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Enemy_Golem_Fire_R, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (ForestGiant_Middle, レンジ外接近槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=レンジ外接近槍攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (ForestGiant_Middle, 槍攻撃射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=槍攻撃射程内&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Lizalfos, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 食事 (Lizalfos, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=食事&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectLizard, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectLizard&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectCrab, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectCrab&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Bokoblin_Red, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Bokoblin_Red, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れ (Bokoblin_Red, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (ForestGiant_Senior, レンジ外接近槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=レンジ外接近槍攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (ForestGiant_Senior, 素手攻撃ランダム) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=素手攻撃ランダム&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (ForestGiant_Senior, 槍攻撃射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=槍攻撃射程内&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (ForestGiant_Senior, 素手定員オーバー) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=素手定員オーバー&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (ForestGiant, レンジ外接近槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=レンジ外接近槍攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (ForestGiant, 槍攻撃射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=槍攻撃射程内&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectDragonFly, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectDragonFly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ラスト (Lynel_Senior, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ラスト&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 初撃 (Lynel_Senior, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=初撃&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Senior, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Senior, 弓抜刀) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=弓抜刀&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Senior, 咆哮攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=咆哮攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Lynel_Senior, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 連撃 (Lynel_Senior, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=連撃&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Golem_Senior, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ふっとび (Golem_Senior, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 近距離 (Golem_Senior, 至近距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=至近距離攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Golem_Senior, 右腕接近攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=右腕接近攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Golem_Senior, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Lizalfos_Fire, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 食事 (Lizalfos_Fire, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=食事&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Priest_Boss_Normal, 空中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=空中&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Golem_Little, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Golem_Little, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Bokoblin_Senior, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Bokoblin_Senior, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Bokoblin_Senior, 上級二連小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=上級二連小攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れ (Bokoblin_Senior, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Bokoblin_Rapid, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Bokoblin_Rapid, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れ (Bokoblin_Rapid, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Lizalfos_Electric, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 食事 (Lizalfos_Electric, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=食事&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Moriblin_Senior, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Moriblin_Senior, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Moriblin_Senior, 行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=行動_0&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Moriblin_Senior, 食事) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=食事&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れ (Moriblin_Senior, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 段階４ (GanonBeast, 段階変化) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=段階４&lt;br /&gt;
|group_name=段階変化&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Priest_Boss_ShadowClone_Real, 空中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=空中&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=円陣弓_攻撃_0&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Golem_Middle, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ふっとび (Golem_Middle, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Golem_Middle, 右腕接近攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=右腕接近攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Golem_Middle, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れる (Player_Link, Normal_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れる&lt;br /&gt;
|group_name=Normal_0&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Player_Link&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ラスト (Lynel_Middle, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ラスト&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 初撃 (Lynel_Middle, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=初撃&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Middle, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Middle, 弓抜刀) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=弓抜刀&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Middle, 咆哮攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=咆哮攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Lynel_Middle, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 連撃 (Lynel_Middle, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=連撃&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れ (Lizalfos_Bone, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Moriblin_Blue, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Moriblin_Blue, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Moriblin_Blue, 行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=行動_0&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Moriblin_Blue, 食事) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=食事&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 痺れ (Moriblin_Blue, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Stal_Moriblin_Bone, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Stal_Moriblin_Bone, 行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=行動_0&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ラスト (Lynel, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ラスト&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 初撃 (Lynel, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=初撃&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel, 弓抜刀) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=弓抜刀&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel, 咆哮攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=咆哮攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Lynel, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 連撃 (Lynel, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=連撃&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (Guardian_Mini_Practice, アニメセットＨ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=アニメセットＨ&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (Guardian_Mini_Practice, アニメセットＶ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=アニメセットＶ&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子１ (Guardian_Mini_Practice, 回避の試練Ｈ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=回避の試練Ｈ&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子１ (Guardian_Mini_Practice, 回避の試練Ｖ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=回避の試練Ｖ&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (StalForestGiant, レンジ外接近槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=レンジ外接近槍攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｃ (StalForestGiant, 槍攻撃射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=槍攻撃射程内&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Lizalfos_Senior, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 食事 (Lizalfos_Senior, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=食事&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectButterfly, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectButterfly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (Fish, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Fish&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectWait, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectWait&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Golem_Little_Ice, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Golem_Little_Ice, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 空中 (Assassin_Junior_Shooter, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=空中&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 空中 (Assassin_Junior_Azito_Shooter, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=空中&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Golem, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ふっとび (Golem, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Golem, 右腕接近攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=右腕接近攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Golem, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ケミカル復帰 (Golem_Little_Fire, 戦闘準備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル復帰&lt;br /&gt;
|group_name=戦闘準備&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ａ (Golem_Little_Fire, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectFrog, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectFrog&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Lizalfos_Middle, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 食事 (Lizalfos_Middle, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=食事&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 向き直り (Lizalfos_Ice, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=向き直り&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 食事 (Lizalfos_Ice, 小物連携) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=食事&lt;br /&gt;
|group_name=小物連携&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectFireFly, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectFireFly&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectFairy, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectFairy&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (InsectBeetle, オン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オン&lt;br /&gt;
|derived_from=Fork4AI&lt;br /&gt;
|aiprog=InsectBeetle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>