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	<id>https://zeldamods.org/wiki/AIDef:AI/Fork2AIUpperLowerBody/history?feed=atom</id>
	<title>AIDef:AI/Fork2AIUpperLowerBody - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/Fork2AIUpperLowerBody/history?feed=atom"/>
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	<updated>2026-04-08T22:37:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/Fork2AIUpperLowerBody&amp;diff=5293&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/Fork2AIUpperLowerBody&amp;diff=5293&amp;oldid=prev"/>
		<updated>2018-10-14T18:09:03Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=Fork2AIUpperLowerBody&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 上半身 || &lt;br /&gt;
|-&lt;br /&gt;
| 下半身 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ナビメッシュ無し (Lynel_Senior, 弓戦闘開始射撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=弓戦闘開始射撃後行動&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ナビメッシュ有り (Lynel_Senior, 弓戦闘開始射撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ有り&lt;br /&gt;
|group_name=弓戦闘開始射撃後行動&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== レンジ内 (Lynel_Senior, ナビメッシュ無し剣近接射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=ナビメッシュ無し剣近接射程内&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== レンジ内 (Lynel_Senior, ナビメッシュ無し大剣近接射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=ナビメッシュ無し大剣近接射程内&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Senior, 遠隔武器ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=遠隔武器ナビメッシュ無し&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Senior, 弓装備警戒) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=弓装備警戒&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Senior, 前攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=前攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Senior, 前大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=前大剣攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 角度差小 (Lynel_Senior, 気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=角度差小&lt;br /&gt;
|group_name=気づき&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 気づき (Lynel_Senior, 抜弓) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=気づき&lt;br /&gt;
|group_name=抜弓&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Senior, ブレス発射) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=ブレス発射&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Senior, 斬り抜け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=斬り抜け&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Senior, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Senior, 咆哮攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=咆哮攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Lynel_Senior, 超近距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=超近距離攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Lynel_Senior, 超近距離大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=超近距離大剣攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 斬り抜け (Lynel_Senior, 城戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=斬り抜け&lt;br /&gt;
|group_name=城戦闘&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 斬り付け (Lynel_Senior, 大剣突進切り) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=斬り付け&lt;br /&gt;
|group_name=大剣突進切り&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Senior, 戦闘開始弓攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘開始弓攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Senior, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel_Senior, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel_Senior, 弓装備対騎兵) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=弓装備対騎兵&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel_Senior, 対象泳ぎ遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象泳ぎ遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel_Senior, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel_Senior, 大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=大剣装備&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel_Senior, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 待機 (Lynel_Senior, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 地上 (Lynel_Senior, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地上&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Lynel_Senior, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel_Senior, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel_Senior, 近接武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=近接武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel_Senior, 大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=大剣装備&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 平地 (Lynel_Senior, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=平地&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ナビメッシュ無し (Lynel_Middle, 弓戦闘開始射撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=弓戦闘開始射撃後行動&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ナビメッシュ有り (Lynel_Middle, 弓戦闘開始射撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ有り&lt;br /&gt;
|group_name=弓戦闘開始射撃後行動&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== レンジ内 (Lynel_Middle, ナビメッシュ無し剣近接射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=ナビメッシュ無し剣近接射程内&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== レンジ内 (Lynel_Middle, ナビメッシュ無し大剣近接射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=ナビメッシュ無し大剣近接射程内&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Middle, 遠隔武器ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=遠隔武器ナビメッシュ無し&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Middle, 弓装備警戒) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=弓装備警戒&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Middle, 前攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=前攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel_Middle, 前大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=前大剣攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 角度差小 (Lynel_Middle, 気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=角度差小&lt;br /&gt;
|group_name=気づき&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 気づき (Lynel_Middle, 抜弓) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=気づき&lt;br /&gt;
|group_name=抜弓&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Middle, ブレス発射) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=ブレス発射&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Middle, 斬り抜け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=斬り抜け&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Middle, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel_Middle, 咆哮攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=咆哮攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Lynel_Middle, 超近距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=超近距離攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Lynel_Middle, 超近距離大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=超近距離大剣攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 斬り抜け (Lynel_Middle, 城戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=斬り抜け&lt;br /&gt;
|group_name=城戦闘&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 斬り付け (Lynel_Middle, 大剣突進切り) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=斬り付け&lt;br /&gt;
|group_name=大剣突進切り&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Middle, 戦闘開始弓攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘開始弓攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel_Middle, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel_Middle, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel_Middle, 弓装備対騎兵) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=弓装備対騎兵&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel_Middle, 対象泳ぎ遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象泳ぎ遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel_Middle, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel_Middle, 大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=大剣装備&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel_Middle, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 待機 (Lynel_Middle, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 地上 (Lynel_Middle, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地上&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Lynel_Middle, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel_Middle, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel_Middle, 近接武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=近接武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel_Middle, 大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=大剣装備&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 平地 (Lynel_Middle, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=平地&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ナビメッシュ無し (Lynel, 弓戦闘開始射撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=弓戦闘開始射撃後行動&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== ナビメッシュ有り (Lynel, 弓戦闘開始射撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ有り&lt;br /&gt;
|group_name=弓戦闘開始射撃後行動&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== レンジ内 (Lynel, ナビメッシュ無し剣近接射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=ナビメッシュ無し剣近接射程内&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== レンジ内 (Lynel, ナビメッシュ無し大剣近接射程内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=ナビメッシュ無し大剣近接射程内&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel, 遠隔武器ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=遠隔武器ナビメッシュ無し&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel, 弓装備警戒) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=弓装備警戒&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel, 前攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=前攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 遠距離 (Lynel, 前大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=前大剣攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 角度差小 (Lynel, 気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=角度差小&lt;br /&gt;
|group_name=気づき&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 気づき (Lynel, 抜弓) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=気づき&lt;br /&gt;
|group_name=抜弓&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel, ブレス発射) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=ブレス発射&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel, 斬り抜け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=斬り抜け&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Lynel, 咆哮攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=咆哮攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Lynel, 超近距離攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=超近距離攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 行動Ｂ (Lynel, 超近距離大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=超近距離大剣攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 斬り抜け (Lynel, 城戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=斬り抜け&lt;br /&gt;
|group_name=城戦闘&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 斬り付け (Lynel, 大剣突進切り) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=斬り付け&lt;br /&gt;
|group_name=大剣突進切り&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel, 戦闘開始弓攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=戦闘開始弓攻撃&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 先行動 (Lynel, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel, 弓装備対騎兵) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=弓装備対騎兵&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 戦闘 (Lynel, 対象泳ぎ遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象泳ぎ遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel, 大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=大剣装備&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 速攻 (Lynel, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 待機 (Lynel, 危険回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=危険回避&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 地上 (Lynel, 近接湧出) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地上&lt;br /&gt;
|group_name=近接湧出&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 中行動 (Lynel, 連続ブレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=連続ブレス&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel, 近接武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=近接武器&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 不意討ち (Lynel, 大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=大剣装備&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 平地 (Lynel, 威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=平地&lt;br /&gt;
|group_name=威嚇&lt;br /&gt;
|derived_from=Fork2AIUpperLowerBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>