<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/ForestGiantStoneShootBattle/history?feed=atom</id>
	<title>AIDef:AI/ForestGiantStoneShootBattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/ForestGiantStoneShootBattle/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/ForestGiantStoneShootBattle/history"/>
	<updated>2026-04-20T17:08:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/ForestGiantStoneShootBattle&amp;diff=11024&amp;oldid=prev</id>
		<title>CEObrainz: /* StaticInstParams */</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/ForestGiantStoneShootBattle&amp;diff=11024&amp;oldid=prev"/>
		<updated>2021-09-17T11:29:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;StaticInstParams&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:29, 17 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ForceAttackArea || Float ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ForceAttackArea || Float ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ShootItemName2 || String ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ShootItemName2 || String ||  || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actor Name for 2nd thrown item.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ShootItemRate1 || Int ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ShootItemRate1 || Int ||  || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The rate at which ShootItemName is used. If set to 0 ShootItemName2 will be used 100% of the time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ShootItemName || String ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ShootItemName || String ||  || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actor Name for thrown item.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AttackAngle || Float ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AttackAngle || Float ||  ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Children ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Children ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CEObrainz</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/ForestGiantStoneShootBattle&amp;diff=5291&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/ForestGiantStoneShootBattle&amp;diff=5291&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:49Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForestGiantStoneShootBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 近接攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 威嚇 (ForestGiant_Middle, 素手到達不能) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=素手到達不能&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (ForestGiant_Middle, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (ForestGiant_Middle, 対象泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=対象泳ぎ&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ForestGiant_Middle, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注意 (ForestGiant_Middle, 威嚇帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注意&lt;br /&gt;
|group_name=威嚇帰還&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (ForestGiant_Senior, 素手到達不能) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=素手到達不能&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (ForestGiant_Senior, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (ForestGiant_Senior, 対象泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=対象泳ぎ&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ForestGiant_Senior, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注意 (ForestGiant_Senior, 威嚇帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注意&lt;br /&gt;
|group_name=威嚇帰還&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (ForestGiant, 素手到達不能) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=素手到達不能&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (ForestGiant, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (ForestGiant, 対象泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=対象泳ぎ&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ForestGiant, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注意 (ForestGiant, 威嚇帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注意&lt;br /&gt;
|group_name=威嚇帰還&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (StalForestGiant, 素手到達不能) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=素手到達不能&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (StalForestGiant, 対象高速ギア素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=対象高速ギア素手戦闘&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (StalForestGiant, 対象泳ぎ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=対象泳ぎ&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (StalForestGiant, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注意 (StalForestGiant, 威嚇帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注意&lt;br /&gt;
|group_name=威嚇帰還&lt;br /&gt;
|derived_from=ForestGiantStoneShootBattle&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ForceAttackArea || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName2 || Giant_Bomb_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemRate1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Giant_Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>