<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:AI/EternalPlayerTarget/history?feed=atom</id>
	<title>AIDef:AI/EternalPlayerTarget - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/EternalPlayerTarget/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/EternalPlayerTarget/history"/>
	<updated>2026-04-08T21:03:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EternalPlayerTarget&amp;diff=5257&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EternalPlayerTarget&amp;diff=5257&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:43Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=EternalPlayerTarget&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| プレイヤー死亡 || &lt;br /&gt;
|-&lt;br /&gt;
| プレイヤー生存 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== デモ用移動 (Assassin_Senior, 瀕死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=デモ用移動&lt;br /&gt;
|group_name=瀕死&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== リアクション復帰 (Assassin_Senior, 元気) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=リアクション復帰&lt;br /&gt;
|group_name=元気&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== リアクション復帰 (Assassin_Senior, 瀕死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=リアクション復帰&lt;br /&gt;
|group_name=瀕死&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 後行動 (Assassin_Senior, 攻撃後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=攻撃後行動&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (Assassin_Senior, 三段階目デモ用_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=三段階目デモ用_0&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 子０ (Assassin_Senior, 二段階目デモ用_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=二段階目デモ用_0&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Senior, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Senior, 元気) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=元気&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== Demo_MoveCenter (Assassin_Senior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_MoveCenter&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Senior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 呼ばれ (GanonGrudge_Lizalfos, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=呼ばれ&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=GanonGrudge_Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 発見 (Assassin_Middle_Azito, プレイヤー発見_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発見&lt;br /&gt;
|group_name=プレイヤー発見_1&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Middle_Quest, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Middle, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Junior, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 発見 (Assassin_Middle_Azito_DLC, プレイヤー発見_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発見&lt;br /&gt;
|group_name=プレイヤー発見_1&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 呼ばれ (GanonGrudge_Moriblin, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=呼ばれ&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=GanonGrudge_Moriblin&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 初回 (Guardian_Mini_Practice, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=初回&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 二回目以降 (Guardian_Mini_Practice, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=二回目以降&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 呼ばれ (GanonGrudge, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=呼ばれ&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=GanonGrudge&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Junior_Shooter, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;br /&gt;
=== 通常 (Assassin_Junior_Azito_Shooter, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=EternalPlayerTarget&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
No overridden parameters.&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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