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	<id>https://zeldamods.org/wiki/AIDef:AI/EnemySyncAttack/history?feed=atom</id>
	<title>AIDef:AI/EnemySyncAttack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/EnemySyncAttack/history?feed=atom"/>
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	<updated>2026-04-08T21:13:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemySyncAttack&amp;diff=5231&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemySyncAttack&amp;diff=5231&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:37Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=EnemySyncAttack&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 行動 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 追跡 (Lizalfos, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Fire, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Fire, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Fire, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Fire, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Fire, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Electric, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Electric, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Electric, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Electric, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Electric, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Bone, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Bone, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Bone, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Bone, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Bone, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Senior, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Senior, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Senior, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Senior, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Senior, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Middle, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Middle, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Middle, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Middle, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Middle, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Ice, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Ice, 近接防御戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=近接防御戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Ice, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Ice, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (Lizalfos_Ice, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemySyncAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NormalASSlot || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| RootNodeName || Root&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeName || Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| AttackNodeNameWait || Chin&lt;br /&gt;
|-&lt;br /&gt;
| AttackASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtNodeName || Tongue_6&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMin || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackDistMax || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>