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	<id>https://zeldamods.org/wiki/AIDef:AI/EnemyPursuingArrowBattle/history?feed=atom</id>
	<title>AIDef:AI/EnemyPursuingArrowBattle - Revision history</title>
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	<updated>2026-04-08T19:29:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemyPursuingArrowBattle&amp;diff=5207&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemyPursuingArrowBattle&amp;diff=5207&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:31Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=EnemyPursuingArrowBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 弓構え || &lt;br /&gt;
|-&lt;br /&gt;
| 待機 || &lt;br /&gt;
|-&lt;br /&gt;
| 追撃ち || &lt;br /&gt;
|-&lt;br /&gt;
| 離脱 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos_Fire, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos_Fire, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Fire, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos_Electric, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos_Electric, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Electric, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Moriblin_Senior, 戦闘_3) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=戦闘_3&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 3&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 5&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 2.8&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos_Bone, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos_Bone, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Bone, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Moriblin_Blue, 戦闘_3) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=戦闘_3&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 3&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 5&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 2.8&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Stal_Moriblin_Bone, 戦闘_3) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=戦闘_3&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 1.74533&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 5&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 3&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 5&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 2.8&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos_Senior, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos_Senior, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Senior, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos_Middle, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos_Middle, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Middle, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ無し (Lizalfos_Ice, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ無し&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 威嚇 (Lizalfos_Ice, 遠距離威嚇) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=威嚇&lt;br /&gt;
|group_name=遠距離威嚇&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -20.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Ice, 遠隔武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=遠隔武器&lt;br /&gt;
|derived_from=EnemyPursuingArrowBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackInterval || 30&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackIntervalRand || 0&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartAng || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| PursuingAttackStartDist || 50.0&lt;br /&gt;
|-&lt;br /&gt;
| HoldInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalLast || 40&lt;br /&gt;
|-&lt;br /&gt;
| HoldIntervalRand || 10&lt;br /&gt;
|-&lt;br /&gt;
| LeaveStartDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveEndDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| LeaveTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| LeaveWaitTime || 30&lt;br /&gt;
|-&lt;br /&gt;
| BaseDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMin || -40.0&lt;br /&gt;
|-&lt;br /&gt;
| OutDistVMax || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMinNum || 1&lt;br /&gt;
|-&lt;br /&gt;
| BlindlyAttackMaxNum || 2&lt;br /&gt;
|-&lt;br /&gt;
| ShootDistRatio || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| IsEndAfterAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>