<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/EnemyMoveBattle/history?feed=atom</id>
	<title>AIDef:AI/EnemyMoveBattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/EnemyMoveBattle/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/EnemyMoveBattle/history"/>
	<updated>2026-04-08T20:41:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemyMoveBattle&amp;diff=5193&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemyMoveBattle&amp;diff=5193&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:27Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=EnemyMoveBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 回転 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
| 移動 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 戦闘 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 100&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 50&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Bokoblin_Red, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 100&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 50&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Fire, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Bokoblin_Senior, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 100&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 50&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Bokoblin_Rapid, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 100&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 50&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Electric, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Bone, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Senior, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Middle, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Ice, 隠れ遠隔戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=隠れ遠隔戦闘&lt;br /&gt;
|derived_from=EnemyMoveBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| LimitMoveTime || 9999&lt;br /&gt;
|-&lt;br /&gt;
| MoveDist || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 16&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>