<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:AI/EnemyFeintBattle/history?feed=atom</id>
	<title>AIDef:AI/EnemyFeintBattle - Revision history</title>
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	<updated>2026-04-08T20:42:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemyFeintBattle&amp;diff=5171&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/EnemyFeintBattle&amp;diff=5171&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:22Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=EnemyFeintBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| フェイント || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 戦闘 (Lizalfos, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Fire, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Fire, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Fire, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Fire, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Fire, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Fire, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Fire, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Fire, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Fire, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos_Fire, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Electric, 剣盾戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=剣盾戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Electric, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Electric, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Electric, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ケミカル攻撃 (Lizalfos_Electric, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ケミカル攻撃&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Electric, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Electric, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Electric, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Electric, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Electric, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Electric, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos_Electric, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Bone, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Bone, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Bone, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Bone, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Bone, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Bone, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos_Bone, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Senior, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Senior, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Senior, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Senior, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Senior, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Senior, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos_Senior, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘 (Lizalfos_Middle, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Middle, 戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Middle, 槍戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=槍戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Middle, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Middle, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Middle, 大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos_Middle, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Ice, 対NPC剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常戦闘 (Lizalfos_Ice, 対NPC大剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常戦闘&lt;br /&gt;
|group_name=対NPC大剣戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 90&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 武器投げ (Lizalfos_Ice, 近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=武器投げ&lt;br /&gt;
|group_name=近接戦闘&lt;br /&gt;
|derived_from=EnemyFeintBattle&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsAttackEnd || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 80&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || True&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>