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	<id>https://zeldamods.org/wiki/AIDef:AI/DynTargetStoneShootEnemyBattle/history?feed=atom</id>
	<title>AIDef:AI/DynTargetStoneShootEnemyBattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/DynTargetStoneShootEnemyBattle/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/DynTargetStoneShootEnemyBattle/history"/>
	<updated>2026-04-08T17:58:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/DynTargetStoneShootEnemyBattle&amp;diff=5146&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/DynTargetStoneShootEnemyBattle&amp;diff=5146&amp;oldid=prev"/>
		<updated>2018-10-14T18:08:12Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetActor || Actor ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 戦闘攻撃 || &lt;br /&gt;
|-&lt;br /&gt;
| 戦闘準備 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ある (Stal_Bokoblin_Junior_Body, 近接武器) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ある&lt;br /&gt;
|group_name=近接武器&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ある (Stal_Bokoblin_Junior_Body, 素手) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ある&lt;br /&gt;
|group_name=素手&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ある (Stal_Bokoblin_Junior_Body, 非武器装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ある&lt;br /&gt;
|group_name=非武器装備&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接武器 (Bokoblin_Red, 後行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=後行動_0&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Bokoblin_Red, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非武器装備 (Bokoblin_Red, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非武器装備&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接武器 (Bokoblin_Senior, 後行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=後行動_0&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Bokoblin_Senior, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非武器装備 (Bokoblin_Senior, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非武器装備&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近接武器 (Bokoblin_Rapid, 後行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近接武器&lt;br /&gt;
|group_name=後行動_0&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 素手 (Bokoblin_Rapid, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=素手&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非武器装備 (Bokoblin_Rapid, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非武器装備&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=DynTargetStoneShootEnemyBattle&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootItemName || Rock_Weapon&lt;br /&gt;
|-&lt;br /&gt;
| AttackAngle || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkTimer || 20&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmGrdAtkPrcTimer || 30&lt;br /&gt;
|-&lt;br /&gt;
| RetFrmDmgAtkTimer || -1&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| GlobalNoAtkTimeRnd || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntervalIntensity || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| DisplayCheckRadius || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsUpdateNoticeState || False&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckLineReachable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>