<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:AI/ColGroundHitSelect/history?feed=atom</id>
	<title>AIDef:AI/ColGroundHitSelect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:AI/ColGroundHitSelect/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:AI/ColGroundHitSelect/history"/>
	<updated>2026-04-20T05:31:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:AI/ColGroundHitSelect&amp;diff=5066&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:AI/ColGroundHitSelect&amp;diff=5066&amp;oldid=prev"/>
		<updated>2018-10-14T18:07:59Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ColGroundHitSelect&lt;br /&gt;
|type=AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 地上 || &lt;br /&gt;
|-&lt;br /&gt;
| 空中 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ショック (Priest_Boss_ShadowClone, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ショック&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Priest_Boss_ShadowClone, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 超ショック (Priest_Boss_ShadowClone, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=超ショック&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Rabbit, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Rabbit, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Rabbit, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (InsectStopGo, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=InsectStopGo&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Stal_Lizalfos_Head, 行動禁止) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=行動禁止&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Lizalfos_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Stal_Lizalfos_Head, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Lizalfos_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Boar, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Boar, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Boar, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Deer, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Deer, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Deer, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (InsectDragonFly, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=InsectDragonFly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Sunazarashi, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Sunazarashi, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Sunazarashi, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ショック (Priest_Boss_Normal, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ショック&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Priest_Boss_Normal, ウルボザの怒り_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=ウルボザの怒り_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Priest_Boss_Normal, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 超ショック (Priest_Boss_Normal, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=超ショック&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Stal_Moriblin_Head, 行動禁止) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=行動禁止&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Moriblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Stal_Moriblin_Head, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Moriblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ショック (Priest_Boss_ShadowClone_Real, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ショック&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Priest_Boss_ShadowClone_Real, ウルボザの怒り_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=ウルボザの怒り_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Priest_Boss_ShadowClone_Real, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 超ショック (Priest_Boss_ShadowClone_Real, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=超ショック&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Fox, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Fox, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Fox, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Squirrel, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Squirrel, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Squirrel, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ふっとび (Assassin_Junior, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Wolf, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Wolf, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Wolf, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Deer_MiniGame, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Deer_MiniGame, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Deer_MiniGame, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (InsectButterfly, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=InsectButterfly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Bear, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Bear, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Bear, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ふっとび (Assassin_Junior_Shooter, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ふっとび (Assassin_Junior_Azito_Shooter, 基本挙動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=基本挙動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Stal_Bokoblin_Head, 行動禁止) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=行動禁止&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Stal_Bokoblin_Head, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Bokoblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (SunazarashiSP, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (SunazarashiSP, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (SunazarashiSP, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Boar_MiniGame, 感電死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=感電死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Boar_MiniGame, 死亡_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=死亡_0&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 倒れ中 (Boar_MiniGame, 凍死) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=倒れ中&lt;br /&gt;
|group_name=凍死&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Stal_Giant_Eye, 行動禁止) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=行動禁止&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Giant_Eye&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Stal_Giant_Eye, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=Stal_Giant_Eye&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (InsectFireFly, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=InsectFireFly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (InsectFairy, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=InsectFairy&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (InsectBeetle, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=ColGroundHitSelect&lt;br /&gt;
|aiprog=InsectBeetle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckEachFrame || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>