Help:Dumping games: Difference between revisions

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In order to get a copy of the [[content]] files and [[executable]], you will need to dump the game from a console. This article provides instructions for Switch users.
== Wii U ==
 
== Switch ==
== Switch ==
Dump the game files directly to your SD card using nxdumptool. Update data can only be processed if the base game is available, because they share the same filesystem.
'''Warning''': Running homebrew on the Switch can get you banned from Nintendo online services if you aren't careful. If you do not want to leave any traces, turn on airplane mode, back up your NAND '''before running any homebrew''' and do not ever go online before you have restored the backup.
=== Prerequisites ===
* [https://github.com/DarkMatterCore/nxdumptool nxdumptool].
* Keys file generated using [https://github.com/shchmue/Lockpick_RCM Lockpick_RCM], located at <code>sdmc:/switch/prod.keys</code>. Run the payload on your console through RCM in order to dump the keys needed by nxdumptool to decrypt contents.
=== Dumping game files ===
* On your Switch, open nxdumptool. Afterwards:
*# '''If you have the gamecard''': Select <code>Dump gamecard content</code>.
*# '''If you have the eShop version''': Select <code>Dump SD card / eMMC content</code>, then select the game.
* Select <code>RomFS options</code>.
* Highlight the <code>Use update/DLC</code> option and use the left/right buttons to cycle through the available updates for the game.
*# '''If you have no available updates''', this option won't appear. You'll only be able to dump the files from the non-updated base game (which is the same to just leaving this option set to <code>No</code>).
*# Updates are tagged as <code>(UPD)</code>, and they use <code>01006BB00C6F0800</code> as their ID.
* Select <code>RomFS section data dump</code> and wait for the process to finish. This will dump the internal filesystem from the selected update to the inserted SD card.
Just like it was previously mentioned, updates share their filesystem data with the base game, so dumping the RomFS from an update is equivalent to dumping the whole filesystem from the updated game data. In other words, it isn't necessary to dump the base game filesystem separately if you choose an update.
When you're done, you'll be able to find the output dumps in <code>sdmc:/switch/nxdumptool/RomFS</code>.
=== Dumping binaries (executable files) ===
Binaries in Switch titles are stored in a different section known as ExeFS, which is only available in base games and updates. Unlike RomFS data, ExeFS data isn't shared between the update and its base game.
These files can also be dumped using nxdumptool.
* On your Switch, open nxdumptool. Afterwards:
*# '''If you have the gamecard''': Select <code>Dump gamecard content</code>.
*# '''If you have the eShop version''': Select <code>Dump SD card / eMMC content</code>, then select the game.
* Select <code>ExeFS options</code>.
* Highlight the <code>Use update</code> option and use the left/right buttons to cycle through the available updates for the game.
*# '''If you have no available updates''', this option won't appear. You'll only be able to dump the  binaries from the non-updated base game (which is the same to just leaving this option set to <code>No</code>).
*# Updates use <code>01006BB00C6F0800</code> as their ID.
* Select <code>ExeFS section data dump</code> and wait for the process to finish. This will dump the binaries from the selected update to the inserted SD card.
When you're done, you'll be able to find the output dump in <code>sdmc:/switch/nxdumptool/ExeFS</code>.


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[[Category:Guides]]
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