Evhb
Jump to navigation
Jump to search
File format | |
---|---|
Magic | evhb |
Endianness | little |
Version | 1 |
This article is about the file format in general. For actual values, check the game RomFS. |
evhb is a format for storing event actor hierarchy information for event flows.
Format
Header
Offset | Type | Description |
---|---|---|
0x0 | char[4] | Magic (evhb or EVHB )
|
0x4 | u32 | Version (1, unchecked) |
0x8 | u32 | Number of entries |
0xC | u32 | Padding |
All offsets are validated by the game. Strangely enough, some of the checks and relocation are skipped when the magic is EVHB
.
Entry
Offset | Type | Description |
---|---|---|
0x0 | const char* | Event actor name |
0x8 | u32 | Event actor name length |
0xC | int | Index of parent event actor (-1 if none) |