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=== Official changelog === | === Official changelog === | ||
* Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up. | * Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up. | ||
** Downloading this update will also fix saved games where the error is already in effect. | ** Downloading this update will also fix saved games where the error is already in effect. | ||
=== RomFS changes === | |||
* Exactly one file was modified: '''region_common/event/SinkingSword.bfevfl'''. | |||
** The '''SinkingSword<examine>''' event (called when the player examines their sword on the beach) now sets the '''FirstClear''' flag (Event11). The latter is normally [https://github.com/leoetlino/la-re-notes/blob/93236138ce67db2375be07d9cc431ba945c36a95/data/events/Owl.c#L83 set by the first owl cutscene], so this change appears to confirm [https://www.reddit.com/r/NintendoSwitch/comments/d7b6rk/psa_game_breaking_bug_in_zelda_links_awakening/ reports that the first owl event is somehow skippable]. This fix only affects new save files as players on existing files cannot trigger the sword pickup event again. | |||
=== ExeFS changes === | |||
The build ID has changed, but it is currently unknown whether game code has actually been modified. | |||
Because the event change only affects new saves and because the glitch fix is documented to be retroactive, it is theorized that the executable might have been updated to automatically set the '''FirstClear''' flag if certain conditions are met{{check}}. However, the flag name is not present in 1.0.1 code. | |||
== Revision data == | == Revision data == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Title | !Title | ||
!ID | |||
|- | |- | ||
| Base | |Base | ||
|01006bb00c6f0000 | |||
|- | |- | ||
| Update | |Update | ||
|01006bb00c6f0800 | |||
|} | |} | ||
{| class="wikitable" | |||
{|class="wikitable" | !Version | ||
! Version | !NCA SHA256 | ||
!Executable build ID | |||
|- | |- | ||
| 1.0.0 | |1.0.0 | ||
|27bc536b91a7089b9f2dac80720c08ba | |||
|AE16F71E002AF8CB059A9A74C4D90F34BA984892 | |||
|- | |- | ||
| 1.0.1 | |1.0.1 | ||
|1fc0d3321d67371474f03f4796d59bfa | |||
|909E904AF78AC1B8DEEFE97AB2CCDB51968F0EC7 | |||
|} | |} | ||
== References == | == References == | ||
<references/> | <references /> |
Latest revision as of 14:15, 27 October 2019
1.0.0
1.0.0 was released on 20/09/2019. It is the initial public release.
1.0.1
1.0.1 was released on 24/10/2019[1].
Official changelog
- Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
- Downloading this update will also fix saved games where the error is already in effect.
RomFS changes
- Exactly one file was modified: region_common/event/SinkingSword.bfevfl.
- The SinkingSword<examine> event (called when the player examines their sword on the beach) now sets the FirstClear flag (Event11). The latter is normally set by the first owl cutscene, so this change appears to confirm reports that the first owl event is somehow skippable. This fix only affects new save files as players on existing files cannot trigger the sword pickup event again.
ExeFS changes
The build ID has changed, but it is currently unknown whether game code has actually been modified.
Because the event change only affects new saves and because the glitch fix is documented to be retroactive, it is theorized that the executable might have been updated to automatically set the FirstClear flag if certain conditions are met[check]. However, the flag name is not present in 1.0.1 code.
Revision data
Title | ID |
---|---|
Base | 01006bb00c6f0000 |
Update | 01006bb00c6f0800 |
Version | NCA SHA256 | Executable build ID |
---|---|---|
1.0.0 | 27bc536b91a7089b9f2dac80720c08ba | AE16F71E002AF8CB059A9A74C4D90F34BA984892 |
1.0.1 | 1fc0d3321d67371474f03f4796d59bfa | 909E904AF78AC1B8DEEFE97AB2CCDB51968F0EC7 |