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From ZeldaMods (Link's Awakening)
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Created page with "== 1.0.0 == 1.0.0 was released on 20/09/2019. It is the initial public release. == 1.0.1 == 1.0.1 was released on 24/10/2019<ref>[https://en-americas-support.nintendo.com/app..."
 
Adds partial information about v1.1.0
 
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=== Official changelog ===
=== Official changelog ===
* Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
* Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
** Downloading this update will also fix saved games where the error is already in effect.
** Downloading this update will also fix saved games where the error is already in effect.
=== RomFS changes ===
* Exactly one file was modified: '''region_common/event/SinkingSword.bfevfl'''.
** The '''SinkingSword<examine>''' event (called when the player examines their sword on the beach) now sets the '''FirstClear''' flag (Event11). The latter is normally [https://github.com/leoetlino/la-re-notes/blob/93236138ce67db2375be07d9cc431ba945c36a95/data/events/Owl.c#L83 set by the first owl cutscene], so this change appears to confirm [https://www.reddit.com/r/NintendoSwitch/comments/d7b6rk/psa_game_breaking_bug_in_zelda_links_awakening/ reports that the first owl event is somehow skippable]. This fix only affects new save files as players on existing files cannot trigger the sword pickup event again.
=== ExeFS changes ===
The build ID has changed, but it is currently unknown whether game code has actually been modified.
Because the event change only affects new saves and because the glitch fix is documented to be retroactive, it is theorized that the executable might have been updated to automatically set the '''FirstClear''' flag if certain conditions are met{{check}}. However, the flag name is not present in 1.0.1 code.
== 1.1.0 ==
1.1.0 was released on 03/06/2025<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/47920 Official patch notes (Nintendo)]</ref>.
=== Official changelog ===
The following updates have been made when playing the game on Nintendo Switch 2:
* Visuals: Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
* HDR (High Dynamic Range) support for improved image contrast and brightness.
** Note: HDR-compatible display required when playing in TV mode.
=== ExeFS changes ===
'''main.npdm''' has been modified. It is not yet understood what has changed.
This file controls how the application interacts with the system. No game code was changed.
== Revision data ==
{| class="wikitable"
!Title
!ID
|-
|Base
|01006bb00c6f0000
|-
|Update
|01006bb00c6f0800
|}
{| class="wikitable"
!Version
!NCA SHA256
!Executable build ID
|-
|1.0.0
|27bc536b91a7089b9f2dac80720c08ba
|AE16F71E002AF8CB059A9A74C4D90F34BA984892
|-
|1.0.1
|1fc0d3321d67371474f03f4796d59bfa
|909E904AF78AC1B8DEEFE97AB2CCDB51968F0EC7
|}


== References ==
== References ==
<references/>
<references />

Latest revision as of 03:48, 17 July 2025

1.0.0

1.0.0 was released on 20/09/2019. It is the initial public release.

1.0.1

1.0.1 was released on 24/10/2019[1].

Official changelog

  • Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
    • Downloading this update will also fix saved games where the error is already in effect.

RomFS changes

  • Exactly one file was modified: region_common/event/SinkingSword.bfevfl.

ExeFS changes

The build ID has changed, but it is currently unknown whether game code has actually been modified.

Because the event change only affects new saves and because the glitch fix is documented to be retroactive, it is theorized that the executable might have been updated to automatically set the FirstClear flag if certain conditions are met[check]. However, the flag name is not present in 1.0.1 code.

1.1.0

1.1.0 was released on 03/06/2025[2].

Official changelog

The following updates have been made when playing the game on Nintendo Switch 2:

  • Visuals: Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
  • HDR (High Dynamic Range) support for improved image contrast and brightness.
    • Note: HDR-compatible display required when playing in TV mode.

ExeFS changes

main.npdm has been modified. It is not yet understood what has changed.

This file controls how the application interacts with the system. No game code was changed.

Revision data

Title ID
Base 01006bb00c6f0000
Update 01006bb00c6f0800
Version NCA SHA256 Executable build ID
1.0.0 27bc536b91a7089b9f2dac80720c08ba AE16F71E002AF8CB059A9A74C4D90F34BA984892
1.0.1 1fc0d3321d67371474f03f4796d59bfa 909E904AF78AC1B8DEEFE97AB2CCDB51968F0EC7

References