Datasheet: Difference between revisions
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{{Stub|what=}} | {{Stub|what=}} | ||
{{File format|name=Datasheet|version=1|magic=gsht|endianness=little}} | {{File format|name=Datasheet|version=1|magic=gsht|endianness=little}} | ||
'''GSHT''' (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called '''datasheets'''. | |||
== Format == | == Format == | ||
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Text versions of datasheets are available in the [https://github.com/leoetlino/la-re-notes/tree/master/data/datasheets leoetlino/la-re-notes] repository on GitHub. | Text versions of datasheets are available in the [https://github.com/leoetlino/la-re-notes/tree/master/data/datasheets leoetlino/la-re-notes] repository on GitHub. | ||
[[Category:File formats]] |
Revision as of 15:39, 27 October 2019
This article is a stub. You can help ZeldaMods (Link's Awakening) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
File format | |
---|---|
Magic | gsht |
Endianness | little |
Version | 1 |
This article is about the file format in general. For actual values, check the game RomFS. |
GSHT (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called datasheets.
Format
This section is empty. You can help by adding to it. |
Usage in Link's Awakening
Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in rom:/region_common/datasheets and their file extension is .gsheet.
Text versions of datasheets are available in the leoetlino/la-re-notes repository on GitHub.