Datasheet: Difference between revisions

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(Created page with "{{Stub|what=}} Category:File formats {{File format|name=Datasheet|version=1|magic=gsht|endianness=little}} == Format == {{Empty section}} == Usage in ''Link's Awakening'...")
 
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{{Stub|what=}}
{{Stub|what=}}'''GSHT''' (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called '''datasheets'''.
[[Category:File formats]]
[[Category:File formats]]
{{File format|name=Datasheet|version=1|magic=gsht|endianness=little}}
{{File format|name=Datasheet|version=1|magic=gsht|endianness=little}}
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== Usage in ''Link's Awakening'' ==
== Usage in ''Link's Awakening'' ==
Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in [[Rom:/region common/datasheets|rom:/region_common/datasheets]] and their file extension is .gsheet.
Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in [[rom:/region_common/datasheets]] and their file extension is .gsheet.
 
Text versions of datasheets are available in the [https://github.com/leoetlino/la-re-notes/tree/master/data/datasheets leoetlino/la-re-notes] repository on GitHub.

Revision as of 15:37, 27 October 2019

GSHT (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called datasheets.

Datasheet
File format
Magic gsht
Endianness little
Version 1
This article is about the file format in general. For actual values, check the game RomFS.


Format

Usage in Link's Awakening

Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in rom:/region_common/datasheets and their file extension is .gsheet.

Text versions of datasheets are available in the leoetlino/la-re-notes repository on GitHub.