Datasheet: Difference between revisions
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{{Stub|what=}} | {{Stub|what=}}'''GSHT''' (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called '''datasheets'''. | ||
[[Category:File formats]] | [[Category:File formats]] | ||
{{File format|name=Datasheet|version=1|magic=gsht|endianness=little}} | {{File format|name=Datasheet|version=1|magic=gsht|endianness=little}} | ||
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== Usage in ''Link's Awakening'' == | == Usage in ''Link's Awakening'' == | ||
Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in [[ | Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in [[rom:/region_common/datasheets]] and their file extension is .gsheet. | ||
Text versions of datasheets are available in the [https://github.com/leoetlino/la-re-notes/tree/master/data/datasheets leoetlino/la-re-notes] repository on GitHub. |
Revision as of 15:37, 27 October 2019
This article is a stub. You can help ZeldaMods (Link's Awakening) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
GSHT (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called datasheets.
File format | |
---|---|
Magic | gsht |
Endianness | little |
Version | 1 |
This article is about the file format in general. For actual values, check the game RomFS. |
Format
This section is empty. You can help by adding to it. |
Usage in Link's Awakening
Datasheets are extensively used to configure game logic and to store miscellaneous data. They are located in rom:/region_common/datasheets and their file extension is .gsheet.
Text versions of datasheets are available in the leoetlino/la-re-notes repository on GitHub.