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Draft:Content/Local and Template:Spaces: Difference between pages

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<onlyinclude>{{NoRstbDir|}}
<span class="nowrap">{{#iferror:{{#expr:{{{1|1}}}}}
The '''Local''' directory appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
  |{{#switch:{{{1}}}
</onlyinclude>
    |fig=&#8199;
== Content/Local ==
    |en=&ensp;
=== System/RegionLangMask.txt ===
    |em=&emsp;
Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions.
    |thin=&thinsp;
 
    |hair=&#8202;
=== Actor/ActorInfo.product.byml ===
    |&nbsp;
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''.
  }}
 
  |{{#invoke:String|rep|{{#switch:{{{2}}}
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
    |fig=&#8199;
[[Category: Content (BotW)]]
    |en=&ensp;
    |em=&emsp;
    |thin=&thinsp;
    |hair=&#8202;
    |&nbsp;
  }}|{{{1|1}}}}}
}}</span><noinclude>
{{documentation}}
</noinclude>

Revision as of 11:38, 25 October 2015

 

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