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Draft:Content/Local and Template:Spaces: Difference between pages

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{{NoRstb|recursive=1}}
<span class="nowrap">{{#iferror:{{#expr:{{{1|1}}}}}
<onlyinclude>
  |{{#switch:{{{1}}}
The '''Local''' directory appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
    |fig=&#8199;
</onlyinclude>
    |en=&ensp;
== Content/Local ==
    |em=&emsp;
=== System/RegionLangMask.txt ===
    |thin=&thinsp;
Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions.
    |hair=&#8202;
 
    |&nbsp;
=== Actor/ActorInfo.product.byml ===
  }}
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''.
  |{{#invoke:String|rep|{{#switch:{{{2}}}
 
    |fig=&#8199;
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
    |en=&ensp;
[[Category: Content (BotW)]]
    |em=&emsp;
    |thin=&thinsp;
    |hair=&#8202;
    |&nbsp;
  }}|{{{1|1}}}}}
}}</span><noinclude>
{{documentation}}
</noinclude>

Revision as of 11:38, 25 October 2015

 

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