Draft:Content/Local: Difference between revisions

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'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
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== Directories ==
== Content/Local ==
=== System/RegionLangMask.txt ===
=== System/RegionLangMask.txt ===
Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U. Unused in release versions.
Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions.


=== Actor/ActorInfo.product.byml ===
=== Actor/ActorInfo.product.byml ===

Revision as of 14:52, 2 April 2019

This directory and all files under it are not listed in the game's resource size table.

Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.

Content/Local

System/RegionLangMask.txt

Identical to the regular Content/System/RegionLangMask.txt on Wii U. Unused in release versions.

Actor/ActorInfo.product.byml

Analysis of the executable reveals that during development, ActorInfo.product.sbyml was loaded from Local/ActorInfo.product.byml.

In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].

  1. The check is located at 0x7100F3B694 in Switch 1.5.0