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Content/Actor: Difference between revisions

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The '''Actor''' folder contains data on the game's [[Actor]] assets. There are several different versions of this folder, and this page discusses the version found at ''Content/Actor''.
{{Resloc|type=directory|locations=the content root, [[Bootup.pack]], [[TitleBG.pack]], and [[bactorpack]] archives)}}


If the game fails to find a file located inside ''[[Bootup.pack/Actor]]'', ''[[TitleBG.pack/Actor]]'', or a ''[[.sbactorpack#.sbactorpack/Actor|.sbactorpack/Actor]]'', it will look inside this folder instead. This can be useful when testing mods: in order to avoid having to repeatedly unpack and repack archives, the file in the archive can be removed or renamed, forcing the game to look here instead.
The ''Actor'' folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).


== Files ==
== Files ==
=== [[ActorInfo.product.sbyml]] ===
=== [[ActorInfo.product.sbyml]] ===
{{Resloc|type=file|locations=Conte t/Actor}}
A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.


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=== Pack ===
=== Pack ===
Contains a collection of [[.sbactorpack]] [[SARC|archives]], each of which contains the data for one actor.
Contains a collection of [[.sbactorpack]] archives, each of which contains the data for one actor.

Revision as of 17:48, 6 September 2018

This directory is found in the content root, Bootup.pack, TitleBG.pack, and bactorpack archives).


The Actor folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).

Files

ActorInfo.product.sbyml

This file is found in Conte t/Actor.

A BYML file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.

Folders

Pack

Contains a collection of .sbactorpack archives, each of which contains the data for one actor.